The following is the (decrypted) contents of weapon10.dat.
<bmp_begin> file(0-99): sprite\sys\weapon10.bmp w: 58 h: 58 row: 10 col: 10 weapon_hp: 1200 weapon_drop_hurt: 200 weapon_hit_sound: data\084.wav weapon_drop_sound: data\084.wav weapon_broken_sound: data\084.wav <bmp_end> <frame> 0 in_the_sky pic: 0 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 21 w: 39 h: 39 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 21 w: 39 h: 39 bdy_end: <frame_end> <frame> 1 in_the_sky pic: 1 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 21 w: 39 h: 39 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 21 w: 39 h: 39 bdy_end: <frame_end> <frame> 2 in_the_sky pic: 2 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 21 w: 39 h: 39 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 21 w: 39 h: 39 bdy_end: <frame_end> <frame> 3 in_the_sky pic: 3 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 21 w: 39 h: 39 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 21 w: 39 h: 39 bdy_end: <frame_end> <frame> 4 in_the_sky pic: 4 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 21 w: 39 h: 39 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 21 w: 39 h: 39 bdy_end: <frame_end> <frame> 5 in_the_sky pic: 5 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 21 w: 39 h: 39 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 21 w: 39 h: 39 bdy_end: <frame_end> <frame> 10 on_hand pic: 5 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 29 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 20 on_ground pic: 5 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 43 w: 31 h: 14 bdy_end: <frame_end> <frame> 21 just_on_ground pic: 3 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 19 y: 26 w: 21 h: 30 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: <frame_end> <frame> 399 dummy pic: 5 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 12 y: 42 w: 31 h: 14 bdy_end: <frame_end>