This is a complete listing of everything that shows up in Stage 5, based on the information in stage.dat . All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal " means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.
Act 1
Entity
HP
Amount
Lives
Position
Wave 1 (900)
Criminal Bandit
100
1
6
700
Criminal Hunter
100
1
6
700
Criminal Jan
500
1
6
1200
Criminal Monk
400
1
6
1200
Sorcerer
100
1
1
900
Bandit or Hunter
50
1
1
900
Bandit or Hunter
50
n
1
900
Sorcerer
100
n
1
900
Wave 2 (1100)
Knight
200
n
1
1500
Jan
250
1
1
2000
Monk
200
1
1
2000
Wave 3 (1900)
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Bandit or Hunter
50
1
2
1900
Bandit or Hunter
50
n
2
1900
Wave 4 (2200)
Jack
150
0.5n
soldier
-900
Sorcerer
100
0.6n
soldier
-900
Jack
150
1
soldier
-900
Any hero
250
1
1
2200
Any hero
250
1
1
-900
Any hero
250
1
1
2200
Any hero
250
1
1
-900
Knight
200
0.4n
soldier
2200
Knight
200
1
soldier
2200
Act 2
Entity
HP
Amount
Lives
Position
Wave 1 (900)
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Justin
150
1
1
2000
Sorcerer
100
1
1
2000
Bandit or Hunter
50
1
1
2000
Bandit or Hunter
50
1
1
2000
Bandit or Hunter
50
1.5n
1
2000
Justin
150
1.5n
1
2000
Sorcerer
100
n
1
2000
Wave 2 (1200)
Criminal Jack
300
1
6
1300
Criminal Sorcerer
200
1
6
1300
Bandit or Hunter
50
1
1
1200
Justin
150
n
1
1200
Mark
200
1
1
1200
Mark
200
1
1
1200
Mark
200
0.5n
1
1200
Knight
200
1
1
1900
Knight
200
1
1
1900
Knight
200
0.3n
1
1900
Wave 3 (1700)
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Justin
200
1
2
1700
Justin
200
1
1
1700
Bandit or Hunter
50
1
2
1700
Wave 4 (2200)
Jack
150
0.5n
soldier
-900
Sorcerer
100
0.6n
soldier
-900
Jack
150
1
soldier
-900
Hunter
50
1
soldier
-900
Knight
200
0.4n
soldier
2200
Knight
200
1
soldier
2200
<font color="green"Bat
750
1
1
2200
Any hero
250
1
1
2200
Any hero
250
1
1
-900
Any hero
250
1
1
2200
Act 3
Entity
HP
Amount
Lives
Position
Wave 1 (1500)
Criminal Bandit
100
1
6
1300
Criminal Hunter
100
1
6
1300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Bandit or Hunter
50
n
2
1500
Sorcerer
100
1
2
1500
Sorcerer
100
0.5n
2
1500
Wave 2 (1800)
Any hero
250
1
2
1800
Any hero
250
1
1
1800
Jack
150
0.5n
1
±1000
Sorcerer
100
0.6n
1
±1000
Jack
150
1
1
±1000
Hunter
50
1
1
±1000
Hunter
50
1
1
±1000
Knight
200
0.4n
3
1800
Knight
200
1
3
1800
Wave 3 (2000)
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Bandit or Hunter
50
n
2
2000
Sorcerer
100
1
2
2000
Sorcerer
100
0.5n
2
2000
Wave 4 (2200)
<font color="green"LouisEX
1000
1
1
2200
Any hero
250
1
soldier
2200
Jack
150
0.5n
soldier
±1000
Sorcerer
100
0.6n
soldier
±1000
Jack
150
1
soldier
±1000
Hunter
50
1
soldier
±1000
Knight
200
0.4n
soldier
2200
Knight
200
1
soldier
2200
Act 4
Entity
HP
Amount
Lives
Position
Wave 1 (1500)
Criminal Bandit
100
1
6
900
Criminal Hunter
100
1
6
900
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Bandit or Hunter
50
n
2
1500
Sorcerer
100
1
2
1500
Sorcerer
100
0.5n
2
1500
Wave 2 (1800)
Any hero
250
1
1
1800
Any hero
250
1
1
1800
Any hero
250
1
1
1800
Any hero
250
0.2n
1
1800
Jack
150
0.5n
1
±1000
Sorcerer
100
0.6n
1
±1000
Jack
150
1
1
±1000
Hunter
50
1
1
±1000
Hunter
50
1
1
±1000
Knight
200
0.4n
1
1800
Knight
200
1
1
1800
Wave 3 (2000)
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Bandit or Hunter
50
n
2
2000
Sorcerer
100
1
2
2000
Sorcerer
100
0.5n
2
2000
Wave 4 (2200)
Firzen
1000
1
1
2200
Any hero
250
1
soldier
2200
Jack
150
0.5n
soldier
±1000
Sorcerer
100
0.6n
soldier
±1000
Jack
150
1
soldier
±1000
Hunter
50
1
soldier
±1000
Knight
200
0.4n
soldier
2200
Knight
200
1
soldier
2200
Act 5
Entity
HP
Amount
Lives
Position
Wave 1 (1500)
Criminal Bandit
100
1
6
900
Criminal Hunter
100
1
6
900
Criminal Hunter
100
1
6
900
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Bandit or Hunter
50
n
3
1500
Sorcerer
100
1
3
1500
Sorcerer
100
0.5n
3
1500
Wave 2 (1800)
Any hero
250
1
1
1800
Any hero
250
1
1
1800
Any hero
250
1
1
1800
Any hero
250
0.2n
1
1800
Jack
150
0.5n
1
±1000
Sorcerer
100
0.6n
1
±1000
Jack
150
1
1
±1000
Hunter
50
1
1
±1000
Hunter
50
1
1
±1000
Knight
200
0.4n
1
1800
Knight
200
1
1
1800
Wave 3 (2000)
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
1
1
300
Milk
450
0.7n
1
300
Beer
450
1
1
300
Beer
450
0.7n
1
300
Bandit or Hunter
50
n
2
2000
Sorcerer
100
1
2
2000
Sorcerer
100
0.5n
2
2000
Wave 4 (2200)
Julian
2500
1
1
2200
Any hero
250
0.2n
soldier
2200
Jack
150
0.4n
soldier
±1000
Sorcerer
100
0.6n
soldier
±1000
Jack
150
1
soldier
±1000
Hunter
50
1
soldier
±1000
Knight
200
0.5n
soldier
2200
Knight
200
1
soldier
2200
Justin
150
1
soldier
±1000
Justin
150
0.4n
soldier
±1000