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This is a complete listing of everything that shows up in Stage 5, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.

Act 1

Entity HP Amount Lives Position
Wave 1 (900) Criminal Bandit 100 1 6 700
Criminal Hunter 100 1 6 700
Criminal Jan 500 1 6 1200
Criminal Monk 400 1 6 1200
Sorcerer 100 1 1 900
Bandit or Hunter 50 1 1 900
Bandit or Hunter 50 n 1 900
Sorcerer 100 n 1 900
Wave 2 (1100) Knight 200 n 1 1500
Jan 250 1 1 2000
Monk 200 1 1 2000
Wave 3 (1900) Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Bandit or Hunter 50 1 2 1900
Bandit or Hunter 50 n 2 1900
Wave 4 (2200) Jack 150 0.5n soldier -900
Sorcerer 100 0.6n soldier -900
Jack 150 1 soldier -900
Any hero 250 1 1 2200
Any hero 250 1 1 -900
Any hero 250 1 1 2200
Any hero 250 1 1 -900
Knight 200 0.4n soldier 2200
Knight 200 1 soldier 2200

Act 2

Entity HP Amount Lives Position
Wave 1 (900) Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Justin 150 1 1 2000
Sorcerer 100 1 1 2000
Bandit or Hunter 50 1 1 2000
Bandit or Hunter 50 1 1 2000
Bandit or Hunter 50 1.5n 1 2000
Justin 150 1.5n 1 2000
Sorcerer 100 n 1 2000
Wave 2 (1200) Criminal Jack 300 1 6 1300
Criminal Sorcerer 200 1 6 1300
Bandit or Hunter 50 1 1 1200
Justin 150 n 1 1200
Mark 200 1 1 1200
Mark 200 1 1 1200
Mark 200 0.5n 1 1200
Knight 200 1 1 1900
Knight 200 1 1 1900
Knight 200 0.3n 1 1900
Wave 3 (1700) Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Justin 200 1 2 1700
Justin 200 1 1 1700
Bandit or Hunter 50 1 2 1700
Wave 4 (2200) Jack 150 0.5n soldier -900
Sorcerer 100 0.6n soldier -900
Jack 150 1 soldier -900
Hunter 50 1 soldier -900
Knight 200 0.4n soldier 2200
Knight 200 1 soldier 2200
<font color="green"Bat 750 1 1 2200
Any hero 250 1 1 2200
Any hero 250 1 1 -900
Any hero 250 1 1 2200

Act 3

Entity HP Amount Lives Position
Wave 1 (1500) Criminal Bandit 100 1 6 1300
Criminal Hunter 100 1 6 1300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Bandit or Hunter 50 n 2 1500
Sorcerer 100 1 2 1500
Sorcerer 100 0.5n 2 1500
Wave 2 (1800) Any hero 250 1 2 1800
Any hero 250 1 1 1800
Jack 150 0.5n 1 ±1000
Sorcerer 100 0.6n 1 ±1000
Jack 150 1 1 ±1000
Hunter 50 1 1 ±1000
Hunter 50 1 1 ±1000
Knight 200 0.4n 3 1800
Knight 200 1 3 1800
Wave 3 (2000) Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Bandit or Hunter 50 n 2 2000
Sorcerer 100 1 2 2000
Sorcerer 100 0.5n 2 2000
Wave 4 (2200) <font color="green"LouisEX 1000 1 1 2200
Any hero 250 1 soldier 2200
Jack 150 0.5n soldier ±1000
Sorcerer 100 0.6n soldier ±1000
Jack 150 1 soldier ±1000
Hunter 50 1 soldier ±1000
Knight 200 0.4n soldier 2200
Knight 200 1 soldier 2200

Act 4

Entity HP Amount Lives Position
Wave 1 (1500) Criminal Bandit 100 1 6 900
Criminal Hunter 100 1 6 900
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Bandit or Hunter 50 n 2 1500
Sorcerer 100 1 2 1500
Sorcerer 100 0.5n 2 1500
Wave 2 (1800) Any hero 250 1 1 1800
Any hero 250 1 1 1800
Any hero 250 1 1 1800
Any hero 250 0.2n 1 1800
Jack 150 0.5n 1 ±1000
Sorcerer 100 0.6n 1 ±1000
Jack 150 1 1 ±1000
Hunter 50 1 1 ±1000
Hunter 50 1 1 ±1000
Knight 200 0.4n 1 1800
Knight 200 1 1 1800
Wave 3 (2000) Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Bandit or Hunter 50 n 2 2000
Sorcerer 100 1 2 2000
Sorcerer 100 0.5n 2 2000
Wave 4 (2200) Firzen 1000 1 1 2200
Any hero 250 1 soldier 2200
Jack 150 0.5n soldier ±1000
Sorcerer 100 0.6n soldier ±1000
Jack 150 1 soldier ±1000
Hunter 50 1 soldier ±1000
Knight 200 0.4n soldier 2200
Knight 200 1 soldier 2200

Act 5

Entity HP Amount Lives Position
Wave 1 (1500) Criminal Bandit 100 1 6 900
Criminal Hunter 100 1 6 900
Criminal Hunter 100 1 6 900
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Bandit or Hunter 50 n 3 1500
Sorcerer 100 1 3 1500
Sorcerer 100 0.5n 3 1500
Wave 2 (1800) Any hero 250 1 1 1800
Any hero 250 1 1 1800
Any hero 250 1 1 1800
Any hero 250 0.2n 1 1800
Jack 150 0.5n 1 ±1000
Sorcerer 100 0.6n 1 ±1000
Jack 150 1 1 ±1000
Hunter 50 1 1 ±1000
Hunter 50 1 1 ±1000
Knight 200 0.4n 1 1800
Knight 200 1 1 1800
Wave 3 (2000) Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 1 1 300
Milk 450 0.7n 1 300
Beer 450 1 1 300
Beer 450 0.7n 1 300
Bandit or Hunter 50 n 2 2000
Sorcerer 100 1 2 2000
Sorcerer 100 0.5n 2 2000
Wave 4 (2200) Julian 2500 1 1 2200
Any hero 250 0.2n soldier 2200
Jack 150 0.4n soldier ±1000
Sorcerer 100 0.6n soldier ±1000
Jack 150 1 soldier ±1000
Hunter 50 1 soldier ±1000
Knight 200 0.5n soldier 2200
Knight 200 1 soldier 2200
Justin 150 1 soldier ±1000
Justin 150 0.4n soldier ±1000
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