m (Consolidated some redundant rows.) |
mNo edit summary |
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Line 1: | Line 1: | ||
{{Stage table explanation}} |
{{Stage table explanation}} |
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− | ==Sub-stage |
+ | ==Sub-stage 1== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
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Line 19: | Line 19: | ||
|Criminal Monk||400||1||3||1300 |
|Criminal Monk||400||1||3||1300 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0|| |
|- |
|- |
||
− | |Sorcerer||100||1||0|| |
+ | |Sorcerer||100||1||0|| |
⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
⚫ | |||
|scope="row" rowspan="5"|Wave 2 (1200) |
|scope="row" rowspan="5"|Wave 2 (1200) |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1.3''n''||0|| |
+ | |Bandit or Hunter||50||1.3''n''||0|| |
|- |
|- |
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− | |Sorcerer||100||1||0|| |
+ | |Sorcerer||100||1||0|| |
|- |
|- |
||
− | |Sorcerer||100||0.2''n''||0|| |
+ | |Sorcerer||100||0.2''n''||0|| |
⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
⚫ | |||
|scope="row" rowspan="2"|Wave 3 (1700) |
|scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
⚫ | |||
|scope="row" rowspan="10"|Wave 4 (2200) |
|scope="row" rowspan="10"|Wave 4 (2200) |
||
− | |Bandit or Hunter||50||''n''||0||-1000 |
+ | |Bandit or Hunter||50||''n''||0|| -1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||0.3''n''||Soldier||-1000 |
+ | |Bandit or Hunter||50||0.3''n''||Soldier|| -1000 |
|- |
|- |
||
− | |Mark||200||1||Soldier||-1000 |
+ | |Mark||200||1||Soldier|| -1000 |
|- |
|- |
||
− | |Jack||150||1||Soldier||-1000 |
+ | |Jack||150||1||Soldier|| -1000 |
|- |
|- |
||
− | |Sorcerer||100||1||Soldier||-1000 |
+ | |Sorcerer||100||1||Soldier|| -1000 |
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
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− | |Any hero||250||1||Boss||-300 |
+ | |Any hero||250||1||Boss|| -300 |
|- |
|- |
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− | |Mark||50||0.2''n''||0||-1000 |
+ | |Mark||50||0.2''n''||0|| -1000 |
|- |
|- |
||
− | |Jack||150||0.3''n''||1||-1000 |
+ | |Jack||150||0.3''n''||1|| -1000 |
⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
|} |
|} |
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− | ==Sub-stage |
+ | ==Sub-stage 2== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
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Line 81: | Line 80: | ||
|Criminal Sorcerer||200||1||5||900 |
|Criminal Sorcerer||200||1||5||900 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||3''n''||0|| |
+ | |Bandit or Hunter||50||3''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
⚫ | |||
|scope="row" rowspan="12"|Wave 2 (2200) |
|scope="row" rowspan="12"|Wave 2 (2200) |
||
− | |Jack||150||0.5''n''||Soldier||-900 |
+ | |Jack||150||0.5''n''||Soldier|| -900 |
|- |
|- |
||
− | |Sorcerer||100||0.4''n''||Soldier||-900 |
+ | |Sorcerer||100||0.4''n''||Soldier|| -900 |
|- |
|- |
||
− | |Jack||150||1||Soldier||-900 |
+ | |Jack||150||1||Soldier|| -900 |
|- |
|- |
||
− | |Hunter||50||2||Soldier||-900 |
+ | |Hunter||50||2||Soldier|| -900 |
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Any hero||250||1||Boss||-900 |
+ | |Any hero||250||1||Boss|| -900 |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
+ | |Bandit or Hunter||50||1||Soldier|| -1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
+ | |Bandit or Hunter||50||1||Soldier|| -1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||0.4''n''||Soldier||-1000 |
+ | |Bandit or Hunter||50||0.4''n''||Soldier|| -1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||0.3''n''||Soldier||-1000 |
+ | |Bandit or Hunter||50||0.3''n''||Soldier|| -1000 |
|- |
|- |
||
− | |Mark||200||0.6''n''||Soldier|| |
+ | |Mark||200||0.6''n''||Soldier|| |
⚫ | |||
⚫ | |||
|- |
|- |
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⚫ | |||
|} |
|} |
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− | ==Sub-stage |
+ | ==Sub-stage 3== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
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! scope="col"| |
! scope="col"| |
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Line 133: | Line 131: | ||
|Criminal Bandit||100||1||8||1100 |
|Criminal Bandit||100||1||8||1100 |
||
|- |
|- |
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− | |Bandit or Hunter||50||2''n''||1|| |
+ | |Bandit or Hunter||50||2''n''||1|| |
− | |- |
||
⚫ | |||
|scope="row" rowspan="14"|Wave 2 (2200) |
|scope="row" rowspan="14"|Wave 2 (2200) |
||
− | |Jack||150||0.5''n''||Soldier||-900 |
+ | |Jack||150||0.5''n''||Soldier|| -900 |
|- |
|- |
||
− | |Sorcerer||100||0.6''n''||Soldier||-900 |
+ | |Sorcerer||100||0.6''n''||Soldier|| -900 |
|- |
|- |
||
− | |Jack||150||1||Soldier||-900 |
+ | |Jack||150||1||Soldier|| -900 |
|- |
|- |
||
− | |Hunter||50||2||Soldier||-900 |
+ | |Hunter||50||2||Soldier|| -900 |
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Any hero||250||1||Boss||-900 |
+ | |Any hero||250||1||Boss|| -900 |
|- |
|- |
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− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Any hero||250||1||Boss||-900 |
+ | |Any hero||250||1||Boss|| -900 |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
+ | |Bandit or Hunter||50||1||Soldier|| -1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
+ | |Bandit or Hunter||50||1||Soldier|| -1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||0.4''n''||Soldier||-1000 |
+ | |Bandit or Hunter||50||0.4''n''||Soldier|| -1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||0.6''n''||Soldier||-1000 |
+ | |Bandit or Hunter||50||0.6''n''||Soldier|| -1000 |
|- |
|- |
||
− | |Mark||200||0.6''n''||Soldier|| |
+ | |Mark||200||0.6''n''||Soldier|| |
− | |- |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
|} |
|} |
||
− | ==Sub-stage |
+ | ==Sub-stage 4== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
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Line 185: | Line 182: | ||
|Beer|| ||''n''|| ||900 |
|Beer|| ||''n''|| ||900 |
||
|- |
|- |
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− | |Bandit or Hunter||50||2''n''||1|| |
+ | |Bandit or Hunter||50||2''n''||1|| |
− | |- |
||
⚫ | |||
|scope="row" rowspan="5"|Wave 2 (2200) |
|scope="row" rowspan="5"|Wave 2 (2200) |
||
− | |Jan||250||1||Soldier||-1000 |
+ | |Jan||250||1||Soldier|| -1000 |
|- |
|- |
||
− | |Sorcerer||50||2''n''||Soldier||-1000 |
+ | |Sorcerer||50||2''n''||Soldier|| -1000 |
|- |
|- |
||
− | |Sorcerer||50||3||Soldier||-1000 |
+ | |Sorcerer||50||3||Soldier|| -1000 |
|- |
|- |
||
− | |Firen||400||1||Boss|| |
+ | |Firen||400||1||Boss|| |
− | |- |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
|} |
|} |
||
− | ==Sub-stage |
+ | ==Sub-stage 5== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
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Line 211: | Line 207: | ||
|- |
|- |
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|scope="row" rowspan="9"|Wave 1 (2200) |
|scope="row" rowspan="9"|Wave 1 (2200) |
||
− | |Firzen||1500||1||Boss|| |
+ | |Firzen||1500||1||Boss|| |
− | |- |
||
⚫ | |||
|- |
|- |
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− | |Sorcerer||100|| |
+ | |Sorcerer||100||1||Soldier|| |
|- |
|- |
||
− | | |
+ | |Sorcerer||100||0.3''n''||0|| |
|- |
|- |
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− | |Bandit or Hunter||50|| |
+ | |Bandit or Hunter||50||''n''||Soldier|| |
|- |
|- |
||
− | | |
+ | |Bandit or Hunter||50||0.5''n''||Soldier|| |
|- |
|- |
||
− | |Mark||200|| |
+ | |Mark||200||1||Soldier|| |
|- |
|- |
||
− | | |
+ | |Mark||200||0.25''n''||Soldier|| |
|- |
|- |
||
− | |Jack||150|| |
+ | |Jack||150||1||Soldier|| |
|- |
|- |
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⚫ | |||
|} |
|} |
Revision as of 01:29, 19 April 2012
This is a complete listing of everything that shows up in Stage 4, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.
Sub-stage 1
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Bandit | 100 | 1 | 8 | 1000 |
Criminal Bandit | 100 | 1 | 8 | 1100 | |
Criminal Jan | 500 | 1 | 3 | 900 | |
Criminal Monk | 400 | 1 | 3 | 1300 | |
Bandit or Hunter | 50 | 2n | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Sorcerer | 100 | 0.5n | 0 | ||
Wave 2 (1200) | Bandit or Hunter | 50 | 1 | 0 | |
Bandit or Hunter | 50 | 1.3n | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Sorcerer | 100 | 0.2n | 0 | ||
Bandit or Hunter | 50 | 0.2n | 0 | ||
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 0 | |
Bandit or Hunter | 50 | n | 0 | ||
Wave 4 (2200) | Bandit or Hunter | 50 | n | 0 | -1000 |
Bandit or Hunter | 50 | 0.3n | Soldier | -1000 | |
Mark | 200 | 1 | Soldier | -1000 | |
Jack | 150 | 1 | Soldier | -1000 | |
Sorcerer | 100 | 1 | Soldier | -1000 | |
Any hero | 250 | 1 | Boss | ||
Any hero | 250 | 1 | Boss | -300 | |
Mark | 50 | 0.2n | 0 | -1000 | |
Jack | 150 | 0.3n | 1 | -1000 | |
Sorcerer | 100 | 0.3n | Soldier | -1000 |
Sub-stage 2
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (1800) | Criminal Jack | 300 | 1 | 5 | 900 |
Criminal Sorcerer | 200 | 1 | 5 | 900 | |
Bandit or Hunter | 50 | 3n | 0 | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Wave 2 (2200) | Jack | 150 | 0.5n | Soldier | -900 |
Sorcerer | 100 | 0.4n | Soldier | -900 | |
Jack | 150 | 1 | Soldier | -900 | |
Hunter | 50 | 2 | Soldier | -900 | |
Any hero | 250 | 1 | Boss | ||
Any hero | 250 | 1 | Boss | -900 | |
Bandit or Hunter | 50 | 1 | Soldier | -1000 | |
Bandit or Hunter | 50 | 1 | Soldier | -1000 | |
Bandit or Hunter | 50 | 0.4n | Soldier | -1000 | |
Bandit or Hunter | 50 | 0.3n | Soldier | -1000 | |
Mark | 200 | 0.6n | Soldier | ||
Mark | 200 | 1 | Soldier |
Sub-stage 3
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (1900) | Milk | 2n | 900 | ||
Beer | n | 900 | |||
Criminal Bandit | 100 | 1 | 8 | 1000 | |
Criminal Bandit | 100 | 1 | 8 | 1100 | |
Bandit or Hunter | 50 | 2n | 1 | ||
Wave 2 (2200) | Jack | 150 | 0.5n | Soldier | -900 |
Sorcerer | 100 | 0.6n | Soldier | -900 | |
Jack | 150 | 1 | Soldier | -900 | |
Hunter | 50 | 2 | Soldier | -900 | |
Any hero | 250 | 1 | Boss | ||
Any hero | 250 | 1 | Boss | -900 | |
Any hero | 250 | 1 | Boss | ||
Any hero | 250 | 1 | Boss | -900 | |
Bandit or Hunter | 50 | 1 | Soldier | -1000 | |
Bandit or Hunter | 50 | 1 | Soldier | -1000 | |
Bandit or Hunter | 50 | 0.4n | Soldier | -1000 | |
Bandit or Hunter | 50 | 0.6n | Soldier | -1000 | |
Mark | 200 | 0.6n | Soldier | ||
Mark | 200 | 1 | Soldier |
Sub-stage 4
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (1800) | Criminal Bandit | 100 | 1 | 8 | 1000 |
Criminal Bandit | 100 | 1 | 8 | 1100 | |
Milk | 2n | 900 | |||
Beer | n | 900 | |||
Bandit or Hunter | 50 | 2n | 1 | ||
Wave 2 (2200) | Jan | 250 | 1 | Soldier | -1000 |
Sorcerer | 50 | 2n | Soldier | -1000 | |
Sorcerer | 50 | 3 | Soldier | -1000 | |
Firen | 400 | 1 | Boss | ||
Freeze | 400 | 1 | Boss | -900 |
Sub-stage 5
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (2200) | Firzen | 1500 | 1 | Boss | |
Sorcerer | 100 | 1 | Soldier | ||
Sorcerer | 100 | 0.3n | 0 | ||
Bandit or Hunter | 50 | n | Soldier | ||
Bandit or Hunter | 50 | 0.5n | Soldier | ||
Mark | 200 | 1 | Soldier | ||
Mark | 200 | 0.25n | Soldier | ||
Jack | 150 | 1 | Soldier | ||
Jack | 150 | 0.2n | Soldier |