The Little Fighter Wiki
m (Consolidated some redundant rows.)
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{{Stage table explanation}}
 
{{Stage table explanation}}
   
==Sub-stage 4-1==
+
==Sub-stage 1==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
Line 19: Line 19:
 
|Criminal Monk||400||1||3||1300
 
|Criminal Monk||400||1||3||1300
 
|-
 
|-
|Bandit or Hunter||50||2''n''||0||
+
|Bandit or Hunter||50||2''n''||0||
 
|-
 
|-
|Sorcerer||100||1||0||
+
|Sorcerer||100||1||0||
|-
 
|Sorcerer||100||0.5''n''||0||
 
 
|-
 
|-
 
|Sorcerer||100||0.5''n''||0||
   
 
|-
 
|scope="row" rowspan="5"|Wave 2 (1200)
 
|scope="row" rowspan="5"|Wave 2 (1200)
|Bandit or Hunter||50||1||0||
+
|Bandit or Hunter||50||1||0||
 
|-
 
|-
|Bandit or Hunter||50||1.3''n''||0||
+
|Bandit or Hunter||50||1.3''n''||0||
 
|-
 
|-
|Sorcerer||100||1||0||
+
|Sorcerer||100||1||0||
 
|-
 
|-
|Sorcerer||100||0.2''n''||0||
+
|Sorcerer||100||0.2''n''||0||
|-
 
|Bandit or Hunter||50||0.2''n''||0||
 
 
|-
 
|-
 
|Bandit or Hunter||50||0.2''n''||0||
   
 
|-
 
|scope="row" rowspan="2"|Wave 3 (1700)
 
|scope="row" rowspan="2"|Wave 3 (1700)
|Bandit or Hunter||50||1||0||
+
|Bandit or Hunter||50||1||0||
|-
 
|Bandit or Hunter||50||''n''||0||
 
 
|-
 
|-
 
|Bandit or Hunter||50||''n''||0||
   
 
|-
 
|scope="row" rowspan="10"|Wave 4 (2200)
 
|scope="row" rowspan="10"|Wave 4 (2200)
|Bandit or Hunter||50||''n''||0||-1000
+
|Bandit or Hunter||50||''n''||0|| -1000
 
|-
 
|-
|Bandit or Hunter||50||0.3''n''||Soldier||-1000
+
|Bandit or Hunter||50||0.3''n''||Soldier|| -1000
 
|-
 
|-
|Mark||200||1||Soldier||-1000
+
|Mark||200||1||Soldier|| -1000
 
|-
 
|-
|Jack||150||1||Soldier||-1000
+
|Jack||150||1||Soldier|| -1000
 
|-
 
|-
|Sorcerer||100||1||Soldier||-1000
+
|Sorcerer||100||1||Soldier|| -1000
 
|-
 
|-
|Any hero||250||1||Boss||
+
|Any hero||250||1||Boss||
 
|-
 
|-
|Any hero||250||1||Boss||-300
+
|Any hero||250||1||Boss|| -300
 
|-
 
|-
|Mark||50||0.2''n''||0||-1000
+
|Mark||50||0.2''n''||0|| -1000
 
|-
 
|-
|Jack||150||0.3''n''||1||-1000
+
|Jack||150||0.3''n''||1|| -1000
|-
 
|Sorcerer||100||0.3''n''||Soldier||-1000
 
 
|-
 
|-
 
|Sorcerer||100||0.3''n''||Soldier|| -1000
 
|}
 
|}
   
==Sub-stage 4-2==
+
==Sub-stage 2==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
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|Criminal Sorcerer||200||1||5||900
 
|Criminal Sorcerer||200||1||5||900
 
|-
 
|-
|Bandit or Hunter||50||3''n''||0||
+
|Bandit or Hunter||50||3''n''||0||
 
|-
 
|-
|Bandit or Hunter||50||1||0||
+
|Bandit or Hunter||50||1||0||
|-
 
|Bandit or Hunter||50||1||0||
 
 
|-
 
|-
 
|Bandit or Hunter||50||1||0||
   
 
|-
 
|scope="row" rowspan="12"|Wave 2 (2200)
 
|scope="row" rowspan="12"|Wave 2 (2200)
|Jack||150||0.5''n''||Soldier||-900
+
|Jack||150||0.5''n''||Soldier|| -900
 
|-
 
|-
|Sorcerer||100||0.4''n''||Soldier||-900
+
|Sorcerer||100||0.4''n''||Soldier|| -900
 
|-
 
|-
|Jack||150||1||Soldier||-900
+
|Jack||150||1||Soldier|| -900
 
|-
 
|-
|Hunter||50||2||Soldier||-900
+
|Hunter||50||2||Soldier|| -900
 
|-
 
|-
|Any hero||250||1||Boss||
+
|Any hero||250||1||Boss||
 
|-
 
|-
|Any hero||250||1||Boss||-900
+
|Any hero||250||1||Boss|| -900
 
|-
 
|-
|Bandit or Hunter||50||1||Soldier||-1000
+
|Bandit or Hunter||50||1||Soldier|| -1000
 
|-
 
|-
|Bandit or Hunter||50||1||Soldier||-1000
+
|Bandit or Hunter||50||1||Soldier|| -1000
 
|-
 
|-
|Bandit or Hunter||50||0.4''n''||Soldier||-1000
+
|Bandit or Hunter||50||0.4''n''||Soldier|| -1000
 
|-
 
|-
|Bandit or Hunter||50||0.3''n''||Soldier||-1000
+
|Bandit or Hunter||50||0.3''n''||Soldier|| -1000
 
|-
 
|-
|Mark||200||0.6''n''||Soldier||
+
|Mark||200||0.6''n''||Soldier||
|-
 
|Mark||200||1||Soldier||
 
 
|-
 
|-
 
|Mark||200||1||Soldier||
 
|}
 
|}
   
==Sub-stage 4-3==
+
==Sub-stage 3==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
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|Criminal Bandit||100||1||8||1100
 
|Criminal Bandit||100||1||8||1100
 
|-
 
|-
|Bandit or Hunter||50||2''n''||1||
+
|Bandit or Hunter||50||2''n''||1||
|-
 
   
 
|-
 
|scope="row" rowspan="14"|Wave 2 (2200)
 
|scope="row" rowspan="14"|Wave 2 (2200)
|Jack||150||0.5''n''||Soldier||-900
+
|Jack||150||0.5''n''||Soldier|| -900
 
|-
 
|-
|Sorcerer||100||0.6''n''||Soldier||-900
+
|Sorcerer||100||0.6''n''||Soldier|| -900
 
|-
 
|-
|Jack||150||1||Soldier||-900
+
|Jack||150||1||Soldier|| -900
 
|-
 
|-
|Hunter||50||2||Soldier||-900
+
|Hunter||50||2||Soldier|| -900
 
|-
 
|-
|Any hero||250||1||Boss||
+
|Any hero||250||1||Boss||
 
|-
 
|-
|Any hero||250||1||Boss||-900
+
|Any hero||250||1||Boss|| -900
 
|-
 
|-
|Any hero||250||1||Boss||
+
|Any hero||250||1||Boss||
 
|-
 
|-
|Any hero||250||1||Boss||-900
+
|Any hero||250||1||Boss|| -900
 
|-
 
|-
|Bandit or Hunter||50||1||Soldier||-1000
+
|Bandit or Hunter||50||1||Soldier|| -1000
 
|-
 
|-
|Bandit or Hunter||50||1||Soldier||-1000
+
|Bandit or Hunter||50||1||Soldier|| -1000
 
|-
 
|-
|Bandit or Hunter||50||0.4''n''||Soldier||-1000
+
|Bandit or Hunter||50||0.4''n''||Soldier|| -1000
 
|-
 
|-
|Bandit or Hunter||50||0.6''n''||Soldier||-1000
+
|Bandit or Hunter||50||0.6''n''||Soldier|| -1000
 
|-
 
|-
|Mark||200||0.6''n''||Soldier||
+
|Mark||200||0.6''n''||Soldier||
|-
 
|Mark||200||1||Soldier||
 
 
|-
 
|-
 
|Mark||200||1||Soldier||
 
|}
 
|}
   
==Sub-stage 4-4==
+
==Sub-stage 4==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
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|Beer|| ||''n''|| ||900
 
|Beer|| ||''n''|| ||900
 
|-
 
|-
|Bandit or Hunter||50||2''n''||1||
+
|Bandit or Hunter||50||2''n''||1||
|-
 
   
 
|-
 
|scope="row" rowspan="5"|Wave 2 (2200)
 
|scope="row" rowspan="5"|Wave 2 (2200)
|Jan||250||1||Soldier||-1000
+
|Jan||250||1||Soldier|| -1000
 
|-
 
|-
|Sorcerer||50||2''n''||Soldier||-1000
+
|Sorcerer||50||2''n''||Soldier|| -1000
 
|-
 
|-
|Sorcerer||50||3||Soldier||-1000
+
|Sorcerer||50||3||Soldier|| -1000
 
|-
 
|-
|Firen||400||1||Boss||
+
|Firen||400||1||Boss||
|-
 
|Freeze||400||1||Boss||-900
 
 
|-
 
|-
 
|Freeze||400||1||Boss|| -900
 
|}
 
|}
   
==Sub-stage 4-5==
+
==Sub-stage 5==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
Line 211: Line 207:
 
|-
 
|-
 
|scope="row" rowspan="9"|Wave 1 (2200)
 
|scope="row" rowspan="9"|Wave 1 (2200)
|Firzen||1500||1||Boss||
+
|Firzen||1500||1||Boss||
|-
 
|Sorcerer||100||1||Soldier||
 
 
|-
 
|-
|Sorcerer||100||0.3''n''||0||
+
|Sorcerer||100||1||Soldier||
 
|-
 
|-
|Bandit or Hunter||50||''n''||Soldier||
+
|Sorcerer||100||0.3''n''||0||
 
|-
 
|-
|Bandit or Hunter||50||0.5''n''||Soldier||
+
|Bandit or Hunter||50||''n''||Soldier||
 
|-
 
|-
|Mark||200||1||Soldier||
+
|Bandit or Hunter||50||0.5''n''||Soldier||
 
|-
 
|-
|Mark||200||0.25''n''||Soldier||
+
|Mark||200||1||Soldier||
 
|-
 
|-
|Jack||150||1||Soldier||
+
|Mark||200||0.25''n''||Soldier||
 
|-
 
|-
|Jack||150||0.2''n''||Soldier||
+
|Jack||150||1||Soldier||
 
|-
 
|-
 
|Jack||150||0.2''n''||Soldier||
 
|}
 
|}

Revision as of 01:29, 19 April 2012

This is a complete listing of everything that shows up in Stage 4, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.

Sub-stage 1

Entity HP Amount Reserve Position
Wave 1 (900) Criminal Bandit 100 1 8 1000
Criminal Bandit 100 1 8 1100
Criminal Jan 500 1 3 900
Criminal Monk 400 1 3 1300
Bandit or Hunter 50 2n 0
Sorcerer 100 1 0
Sorcerer 100 0.5n 0
Wave 2 (1200) Bandit or Hunter 50 1 0
Bandit or Hunter 50 1.3n 0
Sorcerer 100 1 0
Sorcerer 100 0.2n 0
Bandit or Hunter 50 0.2n 0
Wave 3 (1700) Bandit or Hunter 50 1 0
Bandit or Hunter 50 n 0
Wave 4 (2200) Bandit or Hunter 50 n 0 -1000
Bandit or Hunter 50 0.3n Soldier -1000
Mark 200 1 Soldier -1000
Jack 150 1 Soldier -1000
Sorcerer 100 1 Soldier -1000
Any hero 250 1 Boss
Any hero 250 1 Boss -300
Mark 50 0.2n 0 -1000
Jack 150 0.3n 1 -1000
Sorcerer 100 0.3n Soldier -1000

Sub-stage 2

Entity HP Amount Reserve Position
Wave 1 (1800) Criminal Jack 300 1 5 900
Criminal Sorcerer 200 1 5 900
Bandit or Hunter 50 3n 0
Bandit or Hunter 50 1 0
Bandit or Hunter 50 1 0
Wave 2 (2200) Jack 150 0.5n Soldier -900
Sorcerer 100 0.4n Soldier -900
Jack 150 1 Soldier -900
Hunter 50 2 Soldier -900
Any hero 250 1 Boss
Any hero 250 1 Boss -900
Bandit or Hunter 50 1 Soldier -1000
Bandit or Hunter 50 1 Soldier -1000
Bandit or Hunter 50 0.4n Soldier -1000
Bandit or Hunter 50 0.3n Soldier -1000
Mark 200 0.6n Soldier
Mark 200 1 Soldier

Sub-stage 3

Entity HP Amount Reserve Position
Wave 1 (1900) Milk 2n 900
Beer n 900
Criminal Bandit 100 1 8 1000
Criminal Bandit 100 1 8 1100
Bandit or Hunter 50 2n 1
Wave 2 (2200) Jack 150 0.5n Soldier -900
Sorcerer 100 0.6n Soldier -900
Jack 150 1 Soldier -900
Hunter 50 2 Soldier -900
Any hero 250 1 Boss
Any hero 250 1 Boss -900
Any hero 250 1 Boss
Any hero 250 1 Boss -900
Bandit or Hunter 50 1 Soldier -1000
Bandit or Hunter 50 1 Soldier -1000
Bandit or Hunter 50 0.4n Soldier -1000
Bandit or Hunter 50 0.6n Soldier -1000
Mark 200 0.6n Soldier
Mark 200 1 Soldier

Sub-stage 4

Entity HP Amount Reserve Position
Wave 1 (1800) Criminal Bandit 100 1 8 1000
Criminal Bandit 100 1 8 1100
Milk 2n 900
Beer n 900
Bandit or Hunter 50 2n 1
Wave 2 (2200) Jan 250 1 Soldier -1000
Sorcerer 50 2n Soldier -1000
Sorcerer 50 3 Soldier -1000
Firen 400 1 Boss
Freeze 400 1 Boss -900

Sub-stage 5

Entity HP Amount Reserve Position
Wave 1 (2200) Firzen 1500 1 Boss
Sorcerer 100 1 Soldier
Sorcerer 100 0.3n 0
Bandit or Hunter 50 n Soldier
Bandit or Hunter 50 0.5n Soldier
Mark 200 1 Soldier
Mark 200 0.25n Soldier
Jack 150 1 Soldier
Jack 150 0.2n Soldier