This is a complete listing of everything that shows up in Stage 4, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (900) Criminal Jan 500 1 4 900
Criminal Monk 400 1 4 1300
Criminal Bandit 100 1 9 1100
Criminal Bandit 100 1 9 1000
Sorcerer 100 1 1 900
Bandit or Hunter 50 2.0n 1 900
Sorcerer 100 0.5n 1 900
Wave 2 (1200) Sorcerer 100 1 1 1200
Bandit or Hunter 50 1 1 1200
Bandit or Hunter 50 1.3n 1 1200
Sorcerer 100 0.2n 1 1200
Bandit or Hunter 50 0.2n 1 1200
Wave 3 (1700) Bandit or Hunter 50 1 1 1700
Bandit or Hunter 50 n 1 1700
Wave 4 (2200) Any hero 250 1 1 2200
Any hero 250 1 1 -300
Mark 200 1 50 ±1000
Jack 150 1 50 ±1000
Sorcerer 100 1 50 ±1000
Bandit or Hunter 50 n 1 ±1000
Jack 150 0.3n 2 ±1000
Sorcerer 100 0.3n 50 ±1000
Bandit or Hunter 50 0.3n 50 ±1000
Mark 50 0.2n 1 ±1000


Act 2[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (1800) Criminal Sorcerer 200 1 6 900
Criminal Jack 300 1 6 900
Bandit or Hunter 50 2 1 1800
Bandit or Hunter 50 3.0n 1 1800
Wave 2 (2200) Any hero 250 1 2 2200
Any hero 250 1 2 -900
Mark 200 1 6 2200
Jack 150 1 2 -900
Hunter 50 2 5 -900
Bandit or Hunter 50 2 50 ±1000
Mark 200 0.6n 6 2200
Jack 150 0.5n 2 -900
Sorcerer 100 0.4n 2 -900
Bandit or Hunter 50 0.4n 50 ±1000
Bandit or Hunter 50 0.3n 50 ±1000


Act 3[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (1900) Criminal Bandit 100 1 9 1100
Criminal Bandit 100 1 9 1000
Milk 450 2.0n 1 900
Bandit or Hunter 50 2.0n 2 1900
Beer 450 n 1 900
Wave 2 (2200) Any hero 250 1 2 2200
Any hero 250 1 1 2200
Any hero 250 2 1 -900
Mark 200 1 6 2200
Jack 150 1 2 -900
Hunter 50 2 5 -900
Bandit or Hunter 50 2 50 ±1000
Mark 200 0.6n 6 2200
Sorcerer 100 0.6n 2 -900
Bandit or Hunter 50 0.6n 50 ±1000
Jack 150 0.5n 2 -900
Bandit or Hunter 50 0.4n 50 ±1000


Act 4[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (1800) Criminal Bandit 100 1 9 1100
Criminal Bandit 100 1 9 1000
Milk 450 2.0n 1 900
Bandit or Hunter 50 2.0n 2 1800
Beer 450 n 1 900
Wave 2 (2200) Firen 400 1 1 2200
Freeze 400 1 1 -900
Jan 250 1 5 ±1000
Sorcerer 50 3 50 ±1000
Sorcerer 50 2.0n 50 ±1000


Act 5[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (2200) Firzen 1500 1 1 2200
Mark 200 1 50 2200
Jack 150 1 50 2200
Sorcerer 100 1 50 2200
Bandit or Hunter 50 n 50 2200
Bandit or Hunter 50 0.5n 50 2200
Sorcerer 100 0.3n 1 2200
Mark 200 0.25n 50 2200
Jack 150 0.2n 50 2200


See also[edit | edit source]

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