The Little Fighter Wiki
Advertisement

This is a complete listing of everything that shows up in Stage 3, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1[]

Entity HP Amount Lives Position
Wave 1 (900) Criminal Mark 400 1 1 900
Criminal Monk 400 1 1 1300
Sorcerer 100 1 1 900
Bandit or Hunter 50 2.0n 1 900
Sorcerer 100 0.5n 1 900
Wave 2 (1200) Sorcerer 100 1 1 1200
Bandit or Hunter 50 1 1 1200
Bandit or Hunter 50 1.3n 1 1200
Sorcerer 100 0.2n 1 1200
Bandit or Hunter 50 0.2n 1 1200
Wave 3 (1700) Bandit or Hunter 50 1 1 1700
Bandit or Hunter 50 n 1 1700
Wave 4 (2200) Any hero 250 1 1 2200
Mark 200 1 1 2200
Jack 150 1 1 2200
Sorcerer 100 1 1 2200
Bandit or Hunter 50 n 1 2200
Milk 450 0.5n 1 100
Jack 150 0.3n 2 2200
Sorcerer 100 0.3n 50 2200
Bandit or Hunter 50 0.3n 50 2200
Mark 50 0.2n 1 2200


Act 2[]

Entity HP Amount Lives Position
Wave 1 (900) Criminal Sorcerer 200 1 1 1300
Criminal Jack 300 1 1 1100
Mark 200 1 1 900
Sorcerer 100 1 1 900
Bandit or Hunter 50 2.0n 1 900
Mark 200 0.4n 1 900
Sorcerer 100 0.4n 1 900
Wave 2 (1200) Milk 450 1 1 100
Beer 450 1 1 100
Sorcerer 100 1 1 1200
Bandit or Hunter 50 1 1 1200
Sorcerer 100 n 2 1200
Bandit or Hunter 50 n 2 1200
Wave 3 (1700) Milk 450 1 1 100
Beer 450 1 1 100
Jack 150 1 1 1700
Bandit or Hunter 50 n 1 1700
Milk 450 0.5n 1 100
Beer 450 0.3n 1 100
Jack 150 0.3n 1 1700
Wave 4 (2200) Any hero 250 1 2 2200
Mark 200 1 2 2200
Jack 150 1 50 2200
Sorcerer 100 1 50 2200
Bandit or Hunter 50 n 1 2200
Bandit or Hunter 50 0.5n 50 2200
Sorcerer 100 0.3n 1 2200
Mark 200 0.2n 1 2200
Jack 150 0.2n 1 2200


Act 3[]

Entity HP Amount Lives Position
Wave 1 (1300) Milk 450 1 1 100
Beer 450 1 1 100
Criminal Hunter 100 1 4 900
Criminal Bandit 100 1 4 900
Mark 200 1 2 1300
Sorcerer 100 1 50 1300
Bandit or Hunter 50 n 50 1300
Milk 450 0.5n 1 100
Beer 450 0.3n 1 100
Mark 200 0.3n 1 1300
Sorcerer 100 0.3n 50 1300
Wave 2 (1400) Jack 150 1 2 1400
Sorcerer 100 1 50 1400
Bandit or Hunter 50 1 1 1400
Milk 450 1.4n 1 100
Bandit or Hunter 50 n 50 1400
Beer 450 0.7n 1 100
Jack 150 0.3n 1 1400
Sorcerer 100 0.3n 50 1400
Wave 3 (1700) Milk 450 1 1 100
Beer 450 1 1 100
Mark 200 1 1 1700
Sorcerer 100 1 1 1700
Bandit or Hunter 50 n 1 1700
Milk 450 0.7n 1 100
Beer 450 0.5n 1 100
Mark 200 0.2n 1 1700
Wave 4 (2200) Any hero 250 1 3 2200
Mark 200 1 1 2200
Jack 150 1 50 2200
Sorcerer 100 1 50 2200
Bandit or Hunter 50 n 1 2200
Bandit or Hunter 50 0.5n 50 2200
Jack 150 0.3n 1 2200
Mark 200 0.2n 2 2200
Sorcerer 100 0.2n 1 2200


Act 4[]

Entity HP Amount Lives Position
Wave 1 (1500) Sorcerer 100 1 1 1500
Milk 450 2.0n 1 100
Beer 450 n 1 100
Bandit or Hunter 50 n 1 1500
Sorcerer 100 0.5n 1 1500
Wave 2 (2200) Any hero 250 1 5 2200
Mark 200 1 2 2200
Jack 150 1 50 2200
Sorcerer 100 1 50 2200
Bandit or Hunter 50 n 1 2200
Bandit or Hunter 50 0.5n 50 2200
Sorcerer 100 0.3n 1 2200
Mark 200 0.25n 50 2200
Jack 150 0.2n 50 2200


Act 5[]

Entity HP Amount Lives Position
Wave 1 (2200) LouisEX 1000 1 1 2200
Mark 200 1 2 2200
Jack 150 1 50 2200
Sorcerer 100 1 50 2200
Bandit or Hunter 50 n 1 2200
Bandit or Hunter 50 0.5n 50 2200
Sorcerer 100 0.3n 1 2200
Mark 200 0.25n 50 2200
Jack 150 0.2n 50 2200

See also[]

Advertisement