(Created page with "{{Stage table explanation}} ==Sub-stage 3-1== {| border="1" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"| ! scope="col"|Entity ! scope="col"|HP ! scope="c...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Stage table explanation}} |
{{Stage table explanation}} |
||
− | ==Sub-stage |
+ | ==Sub-stage 1== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
||
Line 63: | Line 63: | ||
|} |
|} |
||
− | ==Sub-stage |
+ | ==Sub-stage 2== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
||
Line 72: | Line 72: | ||
! scope="col"|Position |
! scope="col"|Position |
||
|- |
|- |
||
− | |scope="row" rowspan=" |
+ | |scope="row" rowspan="7"|Wave 1 (900) |
− | | |
+ | |Criminal Jack||300||1||0||1100 |
|- |
|- |
||
+ | |Criminal Sorcerer||200||1||0||1300 |
||
− | |||
− | |scope="row" rowspan="3"|Wave 2 (1300) |
||
− | |Bandit||50||''n''||1|| |
||
|- |
|- |
||
− | |Hunter||50|| |
+ | |Bandit or Hunter||50||2''n''||0|| |
|- |
|- |
||
− | | |
+ | |Mark||200||1||0|| |
|- |
|- |
||
+ | |Mark||200||0.4''n''||0|| |
||
− | |||
− | |scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||1|| |
||
|- |
|- |
||
− | | |
+ | |Sorcerer||100||1||0|| |
|- |
|- |
||
+ | |Sorcerer||100||0.4''n''||0|| |
||
− | |||
− | |scope="row" rowspan="7"|Wave 4 (2200) |
||
− | |Milk|| ||1|| ||1100 |
||
|- |
|- |
||
− | |Beer|| ||1|| ||1100 |
||
− | |- |
||
− | |Bandit||50||''n''||0|| |
||
− | |- |
||
− | |Bandit||50||1||0|| |
||
− | |- |
||
− | |Hunter||50||1||0|| |
||
− | |- |
||
− | |Hunter||50||0.4''n''||0|| |
||
− | |- |
||
− | |Hunter||50||0.2''n''||0|| |
||
− | |- |
||
− | |} |
||
+ | |scope="row" rowspan="6"|Wave 2 (1200) |
||
− | ==Sub-stage 1-2== |
||
+ | |Milk|| ||1|| ||100 |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
|- |
|- |
||
+ | |Beer|| ||1|| ||100 |
||
− | |scope="row" rowspan="1"|Wave 1 (900) |
||
− | |Bandit or Hunter||50||2''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="4"|Wave 2 (1100) |
||
− | |Milk|| ||1|| ||400 |
||
− | |- |
||
− | |Beer|| ||1|| ||400 |
||
|- |
|- |
||
|Bandit or Hunter||50||1||0|| |
|Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1.5''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||1|| |
||
|- |
|- |
||
|Bandit or Hunter||50||''n''||1|| |
|Bandit or Hunter||50||''n''||1|| |
||
|- |
|- |
||
+ | |Sorcerer||100||1||0|| |
||
− | |||
− | |scope="row" rowspan="6"|Wave 4 (2200) |
||
− | |Milk|| ||1|| ||1100 |
||
|- |
|- |
||
− | | |
+ | |Sorcerer||100||''n''||1|| |
|- |
|- |
||
− | |Bandit||50||''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.8''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||0|| |
||
− | |- |
||
− | |} |
||
+ | |scope="row" rowspan="7"|Wave 3 (1700) |
||
− | ==Sub-stage 1-3== |
||
+ | |Milk|| ||1|| ||100 |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
|- |
|- |
||
+ | |Beer|| ||1|| ||100 |
||
− | |scope="row" rowspan="1"|Wave 1 (900) |
||
− | |Bandit or Hunter||50||2''n''||1|| |
||
|- |
|- |
||
+ | |Milk|| ||0.5''n''|| ||100 |
||
− | |||
− | |scope="row" rowspan="6"|Wave 2 (1100) |
||
− | |Milk|| ||1|| ||400 |
||
|- |
|- |
||
− | |Beer|| || |
+ | |Beer|| ||0.3''n''|| ||100 |
|- |
|- |
||
− | |Bandit or Hunter||50|| |
+ | |Bandit or Hunter||50||''n''||0|| |
|- |
|- |
||
− | | |
+ | |Jack||150||1||0|| |
|- |
|- |
||
− | | |
+ | |Jack||150||0.3''n''||0|| |
− | |- |
||
− | |Bandit or Hunter||50||0.15''n''||0||-1000 |
||
|- |
|- |
||
− | |scope="row" rowspan=" |
+ | |scope="row" rowspan="9"|Wave 4 (2200) |
− | | |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | | |
+ | |Sorcerer||100||1||Soldier|| |
|- |
|- |
||
+ | |Sorcerer||100||0.3''n''||0|| |
||
− | |||
− | |scope="row" rowspan="7"|Wave 4 (2200) |
||
− | |Milk|| ||1|| ||1300 |
||
|- |
|- |
||
− | | |
+ | |Bandit or Hunter||50||''n''||0|| |
|- |
|- |
||
− | |Bandit||50||''n''|| |
+ | |Bandit or Hunter||50||0.5''n''||Soldier|| |
|- |
|- |
||
− | | |
+ | |Mark||200||1||1|| |
|- |
|- |
||
− | | |
+ | |Mark||200||0.2''n''||0|| |
|- |
|- |
||
+ | |Jack||150||1||Soldier|| |
||
− | |Bandit or Hunter||50||0.4''n''||1||-1000 |
||
|- |
|- |
||
− | | |
+ | |Jack||150||0.2''n''||0|| |
|- |
|- |
||
|} |
|} |
||
− | ==Sub-stage |
+ | ==Sub-stage 3== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
||
Line 210: | Line 148: | ||
! scope="col"|Position |
! scope="col"|Position |
||
|- |
|- |
||
− | |scope="row" rowspan=" |
+ | |scope="row" rowspan="11"|Wave 1 (1300) |
− | |Criminal |
+ | |Criminal Bandit||100||1||3||900 |
|- |
|- |
||
− | | |
+ | |Criminal Hunter||100||1||3||900 |
|- |
|- |
||
+ | |Milk|| ||1|| ||100 |
||
− | |||
− | |scope="row" rowspan="6"|Wave 2 (1100) |
||
− | |Milk|| ||1|| ||400 |
||
|- |
|- |
||
− | |Beer|| ||1|| || |
+ | |Beer|| ||1|| ||100 |
|- |
|- |
||
− | | |
+ | |Milk|| ||0.5''n''|| ||100 |
|- |
|- |
||
− | | |
+ | |Beer|| ||0.3''n''|| ||100 |
− | |- |
||
− | |Bandit||50||1||1|| |
||
− | |- |
||
− | |Bandit||50||1.3''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||1|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="7"|Wave 4 (2200) |
||
− | |Milk|| ||0.7''n''|| ||1100 |
||
− | |- |
||
− | |Beer|| ||0.3''n''|| ||1100 |
||
− | |- |
||
− | |Bandit||50||''n''||0|| |
||
− | |- |
||
− | |Mark||200||1||Boss|| |
||
− | |- |
||
− | |Mark||200||0.3''n''||Boss|| |
||
|- |
|- |
||
|Bandit or Hunter||50||''n''||Soldier|| |
|Bandit or Hunter||50||''n''||Soldier|| |
||
|- |
|- |
||
− | |Bandit or Hunter||50||0.4''n''||1|| |
||
− | |- |
||
− | |} |
||
− | |||
− | ==Sub-stage 1-5== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="2"|Wave 1 (900) |
||
− | |Criminal Sorcerer||200||1||0||900 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="6"|Wave 2 (1100) |
||
− | |Milk|| ||1|| ||400 |
||
− | |- |
||
− | |Beer|| ||1|| ||400 |
||
− | |- |
||
− | |Hunter||50||1||0|| |
||
− | |- |
||
− | |Hunter||50||0.8''n''||0|| |
||
− | |- |
||
− | |Bandit||50||1||1|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.8''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="6"|Wave 4 (2200) |
||
− | |Milk|| ||0.7''n''|| ||1400 |
||
− | |- |
||
− | |Beer|| ||0.3''n''|| ||1400 |
||
− | |- |
||
− | |Milk|| ||1|| ||1100 |
||
− | |- |
||
− | |Beer|| ||1|| ||1100 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="8"|Wave 5 (3000) |
||
|Mark||200||1||Boss|| |
|Mark||200||1||Boss|| |
||
|- |
|- |
||
− | |Mark||200||0. |
+ | |Mark||200||0.3''n''||0|| |
|- |
|- |
||
+ | |Sorcerer||100||1||Soldier|| |
||
− | |Bandit or Hunter||50||3''n''||0||-900 |
||
|- |
|- |
||
− | | |
+ | |Sorcerer||100||0.3''n''||Soldier|| |
|- |
|- |
||
− | |Mark||200||0.18''n''||Boss||-900 |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.4''n''||Soldier||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||Soldier||-1000 |
||
− | |- |
||
− | |} |
||
+ | |scope="row" rowspan="8"|Wave 2 (1400) |
||
− | ==Sub-stage 2-1== |
||
+ | |Milk|| ||1.4''n''|| ||100 |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
|- |
|- |
||
+ | |Beer|| ||0.7''n''|| ||100 |
||
− | |scope="row" rowspan="2"|Wave 1 (900) |
||
− | |Criminal Sorcerer||200||1||0||1300 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="3"|Wave 2 (1200) |
||
|Bandit or Hunter||50||1||0|| |
|Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1.3''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="7"|Wave 4 (2200) |
||
− | |Milk|| ||1|| ||1100 |
||
− | |- |
||
− | |Beer|| ||1|| ||1100 |
||
− | |- |
||
− | |Bandit||50||''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1.4''n''||1|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.4''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.15''n''||0|| |
||
− | |- |
||
− | |} |
||
− | |||
− | ==Sub-stage 2-2== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="2"|Wave 1 (900) |
||
− | |Criminal Mark||400||1||0||900 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="5"|Wave 2 (1200) |
||
− | |Milk|| ||1|| ||400 |
||
− | |- |
||
− | |Beer|| ||1|| ||400 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||1.3''n''||0||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||0||-1000 |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="7"|Wave 3 (1700) |
||
− | |Milk|| ||1|| ||800 |
||
− | |- |
||
− | |Beer|| ||1|| ||800 |
||
− | |- |
||
− | |Milk|| ||0.7''n''|| ||800 |
||
− | |- |
||
− | |Beer|| ||0.3''n''|| ||800 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||0||-900 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="6"|Wave 4 (2200) |
||
− | |Mark||200||1||Boss|| |
||
− | |- |
||
− | |Mark||200||0.3''n''||Boss|| |
||
|- |
|- |
||
|Bandit or Hunter||50||''n''||Soldier|| |
|Bandit or Hunter||50||''n''||Soldier|| |
||
|- |
|- |
||
− | | |
+ | |Sorcerer||100||1||Soldier|| |
|- |
|- |
||
− | | |
+ | |Sorcerer||100||0.3''n''||Soldier|| |
|- |
|- |
||
− | | |
+ | |Jack||150||1||Boss|| |
|- |
|- |
||
+ | |Jack||150||0.3''n''||0|| |
||
− | |} |
||
− | |||
− | ==Sub-stage 2-3== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="2"|Wave 1 (900) |
||
− | |Criminal Jack||300||1||0||1100 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
||
|- |
|- |
||
− | |scope="row" rowspan="8"|Wave |
+ | |scope="row" rowspan="8"|Wave 3 (1700) |
− | |Milk|| ||1|| || |
+ | |Milk|| ||1|| ||100 |
|- |
|- |
||
− | |Beer|| ||1|| || |
+ | |Beer|| ||1|| ||100 |
|- |
|- |
||
− | | |
+ | |Milk|| ||0.7''n''|| ||100 |
|- |
|- |
||
− | | |
+ | |Beer|| ||0.5''n''|| ||100 |
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||Soldier|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="7"|Wave 3 (1700) |
||
− | |Milk|| ||1|| ||500 |
||
− | |- |
||
− | |Beer|| ||1|| ||500 |
||
− | |- |
||
− | |Milk|| ||0.7''n''|| ||500 |
||
− | |- |
||
− | |Beer|| ||0.3''n''|| ||500 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||0||-900 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
|- |
|- |
||
|Bandit or Hunter||50||''n''||0|| |
|Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="5"|Wave 4 (2200) |
||
− | |Any hero||250||1||Boss|| |
||
|- |
|- |
||
|Mark||200||1||0|| |
|Mark||200||1||0|| |
||
|- |
|- |
||
− | | |
+ | |Mark||200||0.2''n''||0|| |
|- |
|- |
||
− | | |
+ | |Sorcerer||100||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||0||-300 |
||
− | |- |
||
− | |} |
||
+ | |scope="row" rowspan="9"|Wave 4 (2200) |
||
− | ==Sub-stage 2-4== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="1"|Wave 1 (900) |
||
− | |Bandit or Hunter||50||2''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="7"|Wave 2 (1200) |
||
− | |Milk|| ||1|| ||300 |
||
− | |- |
||
− | |Beer|| ||1|| ||300 |
||
− | |- |
||
|Any hero||250||1||Boss|| |
|Any hero||250||1||Boss|| |
||
|- |
|- |
||
− | | |
+ | |Sorcerer||100||1||Soldier|| |
|- |
|- |
||
− | | |
+ | |Sorcerer||100||0.2''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50|| |
+ | |Bandit or Hunter||50||''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0. |
+ | |Bandit or Hunter||50||0.5''n''||Soldier|| |
− | |- |
||
− | |||
− | |scope="row" rowspan="9"|Wave 3 (1700) |
||
− | |Milk|| ||1|| ||300 |
||
− | |- |
||
− | |Beer|| ||1|| ||300 |
||
− | |- |
||
− | |Milk|| ||0.7''n''|| ||500 |
||
− | |- |
||
− | |Beer|| ||0.3''n''|| ||500 |
||
− | |- |
||
− | |Any hero||250||1||Boss|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||Soldier|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="8"|Wave 4 (2200) |
||
− | |Any hero||250||1||Boss|| |
||
− | |- |
||
− | |Milk|| ||1|| ||500 |
||
− | |- |
||
− | |Beer|| ||1|| ||500 |
||
|- |
|- |
||
|Mark||200||1||0|| |
|Mark||200||1||0|| |
||
|- |
|- |
||
− | | |
+ | |Mark||200||0.2''n''||1|| |
|- |
|- |
||
− | | |
+ | |Jack||150||1||Soldier|| |
|- |
|- |
||
− | | |
+ | |Jack||150||0.3''n''||0|| |
− | |- |
||
− | |Bandit or Hunter||50||''n''||0||-300 |
||
|- |
|- |
||
|} |
|} |
||
− | ==Sub-stage |
+ | ==Sub-stage 4== |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
||
Line 564: | Line 238: | ||
! scope="col"|Position |
! scope="col"|Position |
||
|- |
|- |
||
− | |scope="row" rowspan=" |
+ | |scope="row" rowspan="5"|Wave 1 (1500) |
− | | |
+ | |Milk|| ||2''n''|| ||100 |
|- |
|- |
||
+ | |Beer|| ||''n''|| ||100 |
||
− | |||
− | |scope="row" rowspan="9"|Wave 2 (1200) |
||
− | |Milk|| ||1|| ||300 |
||
|- |
|- |
||
− | | |
+ | |Bandit or Hunter||50||''n''||0|| |
|- |
|- |
||
− | | |
+ | |Sorcerer||100||1||0|| |
|- |
|- |
||
− | | |
+ | |Sorcerer||100||0.5''n''||0|| |
− | |- |
||
− | |Mark||200||0.4''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.24''n''||Soldier|| |
||
|- |
|- |
||
− | |scope="row" rowspan="9"|Wave |
+ | |scope="row" rowspan="9"|Wave 2 (2200) |
− | |Milk|| ||1|| ||300 |
||
− | |- |
||
− | |Beer|| ||1|| ||300 |
||
− | |- |
||
− | |Milk|| ||''n''|| ||300 |
||
− | |- |
||
− | |Beer|| ||''n''|| ||300 |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0||1700 |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0||2400 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.7''n''||0||3100 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.7''n''||0||3600 |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="10"|Wave 4 (2200) |
||
|Any hero||250||1||Boss|| |
|Any hero||250||1||Boss|| |
||
− | |- |
||
− | |Mark||200||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||Soldier|| |
||
− | |- |
||
− | |Mark||200||0.26''n''||0||-300 |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0||-300 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.24''n''||Soldier||-300 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.19''n''||Soldier||-300 |
||
− | |- |
||
− | |} |
||
− | |||
− | ==Sub-stage 4-5== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="9"|Wave 1 (2200) |
||
− | |Firzen||1500||1||Boss|| |
||
|- |
|- |
||
|Sorcerer||100||1||Soldier|| |
|Sorcerer||100||1||Soldier|| |
||
Line 647: | Line 257: | ||
|Sorcerer||100||0.3''n''||0|| |
|Sorcerer||100||0.3''n''||0|| |
||
|- |
|- |
||
− | |Bandit or Hunter||50||''n''|| |
+ | |Bandit or Hunter||50||''n''||0|| |
|- |
|- |
||
|Bandit or Hunter||50||0.5''n''||Soldier|| |
|Bandit or Hunter||50||0.5''n''||Soldier|| |
||
|- |
|- |
||
− | |Mark||200||1|| |
+ | |Mark||200||1||1|| |
|- |
|- |
||
|Mark||200||0.25''n''||Soldier|| |
|Mark||200||0.25''n''||Soldier|| |
||
Line 661: | Line 271: | ||
|} |
|} |
||
− | ==Sub-stage |
+ | ==Sub-stage 5== |
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="5"|Wave 1 (1800) |
||
− | |Criminal Bandit||100||1||8||1000 |
||
− | |- |
||
− | |Criminal Bandit||100||1||8||1100 |
||
− | |- |
||
− | |Milk|| ||2''n''|| ||900 |
||
− | |- |
||
− | |Beer|| ||''n''|| ||900 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="7"|Wave 2 (2200) |
||
− | |Jan||250||1||Soldier||-1000 |
||
− | |- |
||
− | |Sorcerer||50||2''n''||Soldier||-1000 |
||
− | |- |
||
− | |Sorcerer||50||1||Soldier||-1000 |
||
− | |- |
||
− | |Sorcerer||50||1||Soldier||-1000 |
||
− | |- |
||
− | |Sorcerer||50||1||Soldier||-1000 |
||
− | |- |
||
− | |Firen||400||1||Boss|| |
||
− | |- |
||
− | |Freeze||400||1||Boss||-900 |
||
− | |- |
||
− | |} |
||
− | |||
− | ==Sub-stage 4-3== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="5"|Wave 1 (1900) |
||
− | |Milk|| ||2''n''|| ||900 |
||
− | |- |
||
− | |Beer|| ||''n''|| ||900 |
||
− | |- |
||
− | |Criminal Bandit||100||1||8||1000 |
||
− | |- |
||
− | |Criminal Bandit||100||1||8||1100 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||1|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="15"|Wave 2 (2200) |
||
− | |Jack||150||0.5''n''||Soldier||-900 |
||
− | |- |
||
− | |Sorcerer||100||0.6''n''||Soldier||-900 |
||
− | |- |
||
− | |Jack||150||1||Soldier||-900 |
||
− | |- |
||
− | |Hunter||50||1||Soldier||-900 |
||
− | |- |
||
− | |Hunter||50||1||Soldier||-900 |
||
− | |- |
||
− | |Any hero||250||1||Boss|| |
||
− | |- |
||
− | |Any hero||250||1||Boss||-900 |
||
− | |- |
||
− | |Any hero||250||1||Boss|| |
||
− | |- |
||
− | |Any hero||250||1||Boss||-900 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.4''n''||Soldier||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.6''n''||Soldier||-1000 |
||
− | |- |
||
− | |Mark||200||0.6''n''||Soldier|| |
||
− | |- |
||
− | |Mark||200||1||Soldier|| |
||
− | |- |
||
− | |} |
||
− | |||
− | ==Sub-stage 4-2== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="5"|Wave 1 (1800) |
||
− | |Criminal Jack||300||1||5||900 |
||
− | |- |
||
− | |Criminal Sorcerer||200||1||5||900 |
||
− | |- |
||
− | |Bandit or Hunter||50||3''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="13"|Wave 2 (2200) |
||
− | |Jack||150||0.5''n''||Soldier||-900 |
||
− | |- |
||
− | |Sorcerer||100||0.4''n''||Soldier||-900 |
||
− | |- |
||
− | |Jack||150||1||Soldier||-900 |
||
− | |- |
||
− | |Hunter||50||1||Soldier||-900 |
||
− | |- |
||
− | |Hunter||50||1||Soldier||-900 |
||
− | |- |
||
− | |Any hero||250||1||Boss|| |
||
− | |- |
||
− | |Any hero||250||1||Boss||-900 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||1||Soldier||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.4''n''||Soldier||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.3''n''||Soldier||-1000 |
||
− | |- |
||
− | |Mark||200||0.6''n''||Soldier|| |
||
− | |- |
||
− | |Mark||200||1||Soldier|| |
||
− | |- |
||
− | |} |
||
− | |||
− | ==Sub-stage 4-1== |
||
− | {| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
− | ! scope="col"| |
||
− | ! scope="col"|Entity |
||
− | ! scope="col"|HP |
||
− | ! scope="col"|Amount |
||
− | ! scope="col"|Reserve |
||
− | ! scope="col"|Position |
||
− | |- |
||
− | |scope="row" rowspan="7"|Wave 1 (900) |
||
− | |Criminal Bandit||100||1||8||1000 |
||
− | |- |
||
− | |Criminal Bandit||100||1||8||1100 |
||
− | |- |
||
− | |Criminal Jan||500||1||3||900 |
||
− | |- |
||
− | |Criminal Monk||400||1||3||1300 |
||
− | |- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
||
− | |- |
||
− | |Sorcerer||100||1||0|| |
||
− | |- |
||
− | |Sorcerer||100||0.5''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="5"|Wave 2 (1200) |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||1.3''n''||0|| |
||
− | |- |
||
− | |Sorcerer||100||1||0|| |
||
− | |- |
||
− | |Sorcerer||100||0.2''n''||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||0.2''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||0|| |
||
− | |- |
||
− | |Bandit or Hunter||50||''n''||0|| |
||
− | |- |
||
− | |||
− | |scope="row" rowspan="10"|Wave 4 (2200) |
||
− | |Bandit or Hunter||50||''n''||0||-1000 |
||
− | |- |
||
− | |Bandit or Hunter||50||0.3''n''||Soldier||-1000 |
||
− | |- |
||
− | |Mark||200||1||Soldier||-1000 |
||
− | |- |
||
− | |Jack||150||1||Soldier||-1000 |
||
− | |- |
||
− | |Sorcerer||100||1||Soldier||-1000 |
||
− | |- |
||
− | |Any hero||250||1||Boss|| |
||
− | |- |
||
− | |Any hero||250||1||Boss||-300 |
||
− | |- |
||
− | |Mark||50||0.2''n''||0||-1000 |
||
− | |- |
||
− | |Jack||150||0.3''n''||1||-1000 |
||
− | |- |
||
− | |Sorcerer||100||0.3''n''||Soldier||-1000 |
||
− | |- |
||
− | |} |
||
− | |||
− | ==Sub-stage 3-5== |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table" |
||
! scope="col"| |
! scope="col"| |
Revision as of 00:43, 19 April 2012
This is a complete listing of everything that shows up in Stage 3, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.
Sub-stage 1
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Mark | 400 | 1 | 0 | 900 |
Criminal Monk | 400 | 1 | 0 | 1300 | |
Bandit or Hunter | 50 | 2n | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Sorcerer | 100 | 0.5n | 0 | ||
Wave 2 (1200) | Bandit or Hunter | 50 | 1 | 0 | |
Bandit or Hunter | 50 | 1.3n | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Sorcerer | 100 | 0.2n | 0 | ||
Bandit or Hunter | 50 | 0.2n | 0 | ||
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 0 | |
Bandit or Hunter | 50 | n | 0 | ||
Wave 4 (2200) | Milk | 0.5n | 100 | ||
Bandit or Hunter | 50 | n | 0 | ||
Bandit or Hunter | 50 | 0.3n | Soldier | ||
Mark | 200 | 1 | 0 | ||
Jack | 150 | 1 | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Any hero | 250 | 1 | Boss | ||
Mark | 50 | 0.2n | 0 | ||
Jack | 150 | 0.3n | 1 | ||
Sorcerer | 100 | 0.3n | Soldier |
Sub-stage 2
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Jack | 300 | 1 | 0 | 1100 |
Criminal Sorcerer | 200 | 1 | 0 | 1300 | |
Bandit or Hunter | 50 | 2n | 0 | ||
Mark | 200 | 1 | 0 | ||
Mark | 200 | 0.4n | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Sorcerer | 100 | 0.4n | 0 | ||
Wave 2 (1200) | Milk | 1 | 100 | ||
Beer | 1 | 100 | |||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | n | 1 | ||
Sorcerer | 100 | 1 | 0 | ||
Sorcerer | 100 | n | 1 | ||
Wave 3 (1700) | Milk | 1 | 100 | ||
Beer | 1 | 100 | |||
Milk | 0.5n | 100 | |||
Beer | 0.3n | 100 | |||
Bandit or Hunter | 50 | n | 0 | ||
Jack | 150 | 1 | 0 | ||
Jack | 150 | 0.3n | 0 | ||
Wave 4 (2200) | Any hero | 250 | 1 | Boss | |
Sorcerer | 100 | 1 | Soldier | ||
Sorcerer | 100 | 0.3n | 0 | ||
Bandit or Hunter | 50 | n | 0 | ||
Bandit or Hunter | 50 | 0.5n | Soldier | ||
Mark | 200 | 1 | 1 | ||
Mark | 200 | 0.2n | 0 | ||
Jack | 150 | 1 | Soldier | ||
Jack | 150 | 0.2n | 0 |
Sub-stage 3
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (1300) | Criminal Bandit | 100 | 1 | 3 | 900 |
Criminal Hunter | 100 | 1 | 3 | 900 | |
Milk | 1 | 100 | |||
Beer | 1 | 100 | |||
Milk | 0.5n | 100 | |||
Beer | 0.3n | 100 | |||
Bandit or Hunter | 50 | n | Soldier | ||
Mark | 200 | 1 | Boss | ||
Mark | 200 | 0.3n | 0 | ||
Sorcerer | 100 | 1 | Soldier | ||
Sorcerer | 100 | 0.3n | Soldier | ||
Wave 2 (1400) | Milk | 1.4n | 100 | ||
Beer | 0.7n | 100 | |||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | n | Soldier | ||
Sorcerer | 100 | 1 | Soldier | ||
Sorcerer | 100 | 0.3n | Soldier | ||
Jack | 150 | 1 | Boss | ||
Jack | 150 | 0.3n | 0 | ||
Wave 3 (1700) | Milk | 1 | 100 | ||
Beer | 1 | 100 | |||
Milk | 0.7n | 100 | |||
Beer | 0.5n | 100 | |||
Bandit or Hunter | 50 | n | 0 | ||
Mark | 200 | 1 | 0 | ||
Mark | 200 | 0.2n | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Wave 4 (2200) | Any hero | 250 | 1 | Boss | |
Sorcerer | 100 | 1 | Soldier | ||
Sorcerer | 100 | 0.2n | 0 | ||
Bandit or Hunter | 50 | n | 0 | ||
Bandit or Hunter | 50 | 0.5n | Soldier | ||
Mark | 200 | 1 | 0 | ||
Mark | 200 | 0.2n | 1 | ||
Jack | 150 | 1 | Soldier | ||
Jack | 150 | 0.3n | 0 |
Sub-stage 4
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (1500) | Milk | 2n | 100 | ||
Beer | n | 100 | |||
Bandit or Hunter | 50 | n | 0 | ||
Sorcerer | 100 | 1 | 0 | ||
Sorcerer | 100 | 0.5n | 0 | ||
Wave 2 (2200) | Any hero | 250 | 1 | Boss | |
Sorcerer | 100 | 1 | Soldier | ||
Sorcerer | 100 | 0.3n | 0 | ||
Bandit or Hunter | 50 | n | 0 | ||
Bandit or Hunter | 50 | 0.5n | Soldier | ||
Mark | 200 | 1 | 1 | ||
Mark | 200 | 0.25n | Soldier | ||
Jack | 150 | 1 | Soldier | ||
Jack | 150 | 0.2n | Soldier |
Sub-stage 5
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (2200) | LouisEX | 1000 | 1 | Boss | |
Sorcerer | 100 | 1 | Soldier | ||
Sorcerer | 100 | 0.3n | 0 | ||
Bandit or Hunter | 50 | n | 0 | ||
Bandit or Hunter | 50 | 0.5n | Soldier | ||
Mark | 200 | 1 | 1 | ||
Mark | 200 | 0.25n | Soldier | ||
Jack | 150 | 1 | Soldier | ||
Jack | 150 | 0.2n | Soldier |