The Little Fighter Wiki
(Created page with "{{Stage table explanation}} ==Sub-stage 3-1== {| border="1" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"| ! scope="col"|Entity ! scope="col"|HP ! scope="c...")
 
No edit summary
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{{Stage table explanation}}
 
{{Stage table explanation}}
   
==Sub-stage 3-1==
+
==Sub-stage 1==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
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|}
 
|}
   
==Sub-stage 1-1==
+
==Sub-stage 2==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
Line 72: Line 72:
 
! scope="col"|Position
 
! scope="col"|Position
 
|-
 
|-
|scope="row" rowspan="1"|Wave 1 (900)
+
|scope="row" rowspan="7"|Wave 1 (900)
|Bandit||50||''n''||1||
+
|Criminal Jack||300||1||0||1100
 
|-
 
|-
  +
|Criminal Sorcerer||200||1||0||1300
 
|scope="row" rowspan="3"|Wave 2 (1300)
 
|Bandit||50||''n''||1||
 
 
|-
 
|-
|Hunter||50||1||0||
+
|Bandit or Hunter||50||2''n''||0||
 
|-
 
|-
|Hunter||50||0.4''n''||0||
+
|Mark||200||1||0||
 
|-
 
|-
  +
|Mark||200||0.4''n''||0||
 
|scope="row" rowspan="2"|Wave 3 (1700)
 
|Bandit or Hunter||50||1||1||
 
 
|-
 
|-
|Bandit or Hunter||50||''n''||1||
+
|Sorcerer||100||1||0||
 
|-
 
|-
  +
|Sorcerer||100||0.4''n''||0||
 
|scope="row" rowspan="7"|Wave 4 (2200)
 
|Milk|| ||1|| ||1100
 
 
|-
 
|-
|Beer|| ||1|| ||1100
 
|-
 
|Bandit||50||''n''||0||
 
|-
 
|Bandit||50||1||0||
 
|-
 
|Hunter||50||1||0||
 
|-
 
|Hunter||50||0.4''n''||0||
 
|-
 
|Hunter||50||0.2''n''||0||
 
|-
 
|}
 
   
  +
|scope="row" rowspan="6"|Wave 2 (1200)
==Sub-stage 1-2==
 
  +
|Milk|| ||1|| ||100
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
 
|-
 
|-
  +
|Beer|| ||1|| ||100
|scope="row" rowspan="1"|Wave 1 (900)
 
|Bandit or Hunter||50||2''n''||1||
 
|-
 
 
|scope="row" rowspan="4"|Wave 2 (1100)
 
|Milk|| ||1|| ||400
 
|-
 
|Beer|| ||1|| ||400
 
 
|-
 
|-
 
|Bandit or Hunter||50||1||0||
 
|Bandit or Hunter||50||1||0||
|-
 
|Bandit or Hunter||50||1.5''n''||0||
 
|-
 
 
|scope="row" rowspan="2"|Wave 3 (1700)
 
|Bandit or Hunter||50||1||1||
 
 
|-
 
|-
 
|Bandit or Hunter||50||''n''||1||
 
|Bandit or Hunter||50||''n''||1||
 
|-
 
|-
  +
|Sorcerer||100||1||0||
 
|scope="row" rowspan="6"|Wave 4 (2200)
 
|Milk|| ||1|| ||1100
 
 
|-
 
|-
|Beer|| ||1|| ||1100
+
|Sorcerer||100||''n''||1||
 
|-
 
|-
|Bandit||50||''n''||0||
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|-
 
|Bandit or Hunter||50||0.8''n''||0||
 
|-
 
|Bandit or Hunter||50||0.2''n''||0||
 
|-
 
|}
 
   
  +
|scope="row" rowspan="7"|Wave 3 (1700)
==Sub-stage 1-3==
 
  +
|Milk|| ||1|| ||100
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
 
|-
 
|-
  +
|Beer|| ||1|| ||100
|scope="row" rowspan="1"|Wave 1 (900)
 
|Bandit or Hunter||50||2''n''||1||
 
 
|-
 
|-
  +
|Milk|| ||0.5''n''|| ||100
 
|scope="row" rowspan="6"|Wave 2 (1100)
 
|Milk|| ||1|| ||400
 
 
|-
 
|-
|Beer|| ||1|| ||400
+
|Beer|| ||0.3''n''|| ||100
 
|-
 
|-
|Bandit or Hunter||50||1||0||-1000
+
|Bandit or Hunter||50||''n''||0||
 
|-
 
|-
|Bandit or Hunter||50||1.5''n''||0||-1000
+
|Jack||150||1||0||
 
|-
 
|-
|Bandit or Hunter||50||0.4''n''||0||-1000
+
|Jack||150||0.3''n''||0||
|-
 
|Bandit or Hunter||50||0.15''n''||0||-1000
 
 
|-
 
|-
   
|scope="row" rowspan="2"|Wave 3 (1700)
+
|scope="row" rowspan="9"|Wave 4 (2200)
|Bandit or Hunter||50||1||1||
+
|Any hero||250||1||Boss||
 
|-
 
|-
|Bandit or Hunter||50||''n''||1||
+
|Sorcerer||100||1||Soldier||
 
|-
 
|-
  +
|Sorcerer||100||0.3''n''||0||
 
|scope="row" rowspan="7"|Wave 4 (2200)
 
|Milk|| ||1|| ||1300
 
 
|-
 
|-
|Beer|| ||1|| ||1300
+
|Bandit or Hunter||50||''n''||0||
 
|-
 
|-
|Bandit||50||''n''||0||
+
|Bandit or Hunter||50||0.5''n''||Soldier||
 
|-
 
|-
|Bandit or Hunter||50||''n''||1||-1000
+
|Mark||200||1||1||
 
|-
 
|-
|Bandit or Hunter||50||1.4''n''||1||-1000
+
|Mark||200||0.2''n''||0||
 
|-
 
|-
  +
|Jack||150||1||Soldier||
|Bandit or Hunter||50||0.4''n''||1||-1000
 
 
|-
 
|-
|Bandit or Hunter||50||0.15''n''||1||-1000
+
|Jack||150||0.2''n''||0||
 
|-
 
|-
 
|}
 
|}
   
==Sub-stage 1-4==
+
==Sub-stage 3==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
Line 210: Line 148:
 
! scope="col"|Position
 
! scope="col"|Position
 
|-
 
|-
|scope="row" rowspan="2"|Wave 1 (900)
+
|scope="row" rowspan="11"|Wave 1 (1300)
|Criminal Jack||300||1||0||1700
+
|Criminal Bandit||100||1||3||900
 
|-
 
|-
|Bandit or Hunter||50||2''n''||1||
+
|Criminal Hunter||100||1||3||900
 
|-
 
|-
  +
|Milk|| ||1|| ||100
 
|scope="row" rowspan="6"|Wave 2 (1100)
 
|Milk|| ||1|| ||400
 
 
|-
 
|-
|Beer|| ||1|| ||400
+
|Beer|| ||1|| ||100
 
|-
 
|-
|Hunter||50||1||0||-700
+
|Milk|| ||0.5''n''|| ||100
 
|-
 
|-
|Hunter||50||1.3''n''||0||-700
+
|Beer|| ||0.3''n''|| ||100
|-
 
|Bandit||50||1||1||
 
|-
 
|Bandit||50||1.3''n''||1||
 
|-
 
 
|scope="row" rowspan="2"|Wave 3 (1700)
 
|Bandit or Hunter||50||1||1||
 
|-
 
|Bandit or Hunter||50||''n''||1||
 
|-
 
 
|scope="row" rowspan="7"|Wave 4 (2200)
 
|Milk|| ||0.7''n''|| ||1100
 
|-
 
|Beer|| ||0.3''n''|| ||1100
 
|-
 
|Bandit||50||''n''||0||
 
|-
 
|Mark||200||1||Boss||
 
|-
 
|Mark||200||0.3''n''||Boss||
 
 
|-
 
|-
 
|Bandit or Hunter||50||''n''||Soldier||
 
|Bandit or Hunter||50||''n''||Soldier||
 
|-
 
|-
|Bandit or Hunter||50||0.4''n''||1||
 
|-
 
|}
 
 
==Sub-stage 1-5==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="2"|Wave 1 (900)
 
|Criminal Sorcerer||200||1||0||900
 
|-
 
|Bandit or Hunter||50||2''n''||1||
 
|-
 
 
|scope="row" rowspan="6"|Wave 2 (1100)
 
|Milk|| ||1|| ||400
 
|-
 
|Beer|| ||1|| ||400
 
|-
 
|Hunter||50||1||0||
 
|-
 
|Hunter||50||0.8''n''||0||
 
|-
 
|Bandit||50||1||1||
 
|-
 
|Bandit or Hunter||50||0.8''n''||1||
 
|-
 
 
|scope="row" rowspan="2"|Wave 3 (1700)
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|-
 
 
|scope="row" rowspan="6"|Wave 4 (2200)
 
|Milk|| ||0.7''n''|| ||1400
 
|-
 
|Beer|| ||0.3''n''|| ||1400
 
|-
 
|Milk|| ||1|| ||1100
 
|-
 
|Beer|| ||1|| ||1100
 
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|-
 
 
|scope="row" rowspan="8"|Wave 5 (3000)
 
 
|Mark||200||1||Boss||
 
|Mark||200||1||Boss||
 
|-
 
|-
|Mark||200||0.2''n''||Boss||
+
|Mark||200||0.3''n''||0||
 
|-
 
|-
  +
|Sorcerer||100||1||Soldier||
|Bandit or Hunter||50||3''n''||0||-900
 
 
|-
 
|-
|Mark||200||1||Boss||-900
+
|Sorcerer||100||0.3''n''||Soldier||
 
|-
 
|-
|Mark||200||0.18''n''||Boss||-900
 
|-
 
|Bandit or Hunter||50||''n''||Soldier||
 
|-
 
|Bandit or Hunter||50||0.4''n''||Soldier||-1000
 
|-
 
|Bandit or Hunter||50||0.2''n''||Soldier||-1000
 
|-
 
|}
 
   
  +
|scope="row" rowspan="8"|Wave 2 (1400)
==Sub-stage 2-1==
 
  +
|Milk|| ||1.4''n''|| ||100
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
 
|-
 
|-
  +
|Beer|| ||0.7''n''|| ||100
|scope="row" rowspan="2"|Wave 1 (900)
 
|Criminal Sorcerer||200||1||0||1300
 
 
|-
 
|-
|Bandit or Hunter||50||2''n''||0||
 
|-
 
 
|scope="row" rowspan="3"|Wave 2 (1200)
 
 
|Bandit or Hunter||50||1||0||
 
|Bandit or Hunter||50||1||0||
|-
 
|Bandit or Hunter||50||1.3''n''||0||
 
|-
 
|Bandit or Hunter||50||0.2''n''||0||
 
|-
 
 
|scope="row" rowspan="2"|Wave 3 (1700)
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|-
 
 
|scope="row" rowspan="7"|Wave 4 (2200)
 
|Milk|| ||1|| ||1100
 
|-
 
|Beer|| ||1|| ||1100
 
|-
 
|Bandit||50||''n''||0||
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|-
 
|Bandit or Hunter||50||1.4''n''||1||
 
|-
 
|Bandit or Hunter||50||0.4''n''||0||
 
|-
 
|Bandit or Hunter||50||0.15''n''||0||
 
|-
 
|}
 
 
==Sub-stage 2-2==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="2"|Wave 1 (900)
 
|Criminal Mark||400||1||0||900
 
|-
 
|Bandit or Hunter||50||2''n''||0||
 
|-
 
 
|scope="row" rowspan="5"|Wave 2 (1200)
 
|Milk|| ||1|| ||400
 
|-
 
|Beer|| ||1|| ||400
 
|-
 
|Bandit or Hunter||50||1||0||-1000
 
|-
 
|Bandit or Hunter||50||1.3''n''||0||-1000
 
|-
 
|Bandit or Hunter||50||0.2''n''||0||-1000
 
|-
 
 
|scope="row" rowspan="7"|Wave 3 (1700)
 
|Milk|| ||1|| ||800
 
|-
 
|Beer|| ||1|| ||800
 
|-
 
|Milk|| ||0.7''n''|| ||800
 
|-
 
|Beer|| ||0.3''n''|| ||800
 
|-
 
|Bandit or Hunter||50||2''n''||0||-900
 
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|-
 
 
|scope="row" rowspan="6"|Wave 4 (2200)
 
|Mark||200||1||Boss||
 
|-
 
|Mark||200||0.3''n''||Boss||
 
 
|-
 
|-
 
|Bandit or Hunter||50||''n''||Soldier||
 
|Bandit or Hunter||50||''n''||Soldier||
 
|-
 
|-
|Bandit or Hunter||50||0.2''n''||Soldier||
+
|Sorcerer||100||1||Soldier||
 
|-
 
|-
|Mark||200||1||Boss||-300
+
|Sorcerer||100||0.3''n''||Soldier||
 
|-
 
|-
|Bandit or Hunter||50||''n''||0||-300
+
|Jack||150||1||Boss||
 
|-
 
|-
  +
|Jack||150||0.3''n''||0||
|}
 
 
==Sub-stage 2-3==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="2"|Wave 1 (900)
 
|Criminal Jack||300||1||0||1100
 
|-
 
|Bandit or Hunter||50||2''n''||0||
 
 
|-
 
|-
   
|scope="row" rowspan="8"|Wave 2 (1200)
+
|scope="row" rowspan="8"|Wave 3 (1700)
|Milk|| ||1|| ||300
+
|Milk|| ||1|| ||100
 
|-
 
|-
|Beer|| ||1|| ||300
+
|Beer|| ||1|| ||100
 
|-
 
|-
|Any hero||250||1||Boss||
+
|Milk|| ||0.7''n''|| ||100
 
|-
 
|-
|Mark||200||0.4''n''||0||
+
|Beer|| ||0.5''n''|| ||100
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||0.7''n''||Soldier||
 
|-
 
|Bandit or Hunter||50||0.2''n''||Soldier||
 
|-
 
 
|scope="row" rowspan="7"|Wave 3 (1700)
 
|Milk|| ||1|| ||500
 
|-
 
|Beer|| ||1|| ||500
 
|-
 
|Milk|| ||0.7''n''|| ||500
 
|-
 
|Beer|| ||0.3''n''|| ||500
 
|-
 
|Bandit or Hunter||50||2''n''||0||-900
 
|-
 
|Bandit or Hunter||50||1||0||
 
 
|-
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|Bandit or Hunter||50||''n''||0||
|-
 
 
|scope="row" rowspan="5"|Wave 4 (2200)
 
|Any hero||250||1||Boss||
 
 
|-
 
|-
 
|Mark||200||1||0||
 
|Mark||200||1||0||
 
|-
 
|-
|Bandit or Hunter||50||''n''||Soldier||
+
|Mark||200||0.2''n''||0||
 
|-
 
|-
|Bandit or Hunter||50||0.3''n''||Soldier||
+
|Sorcerer||100||1||0||
 
|-
 
|-
|Bandit or Hunter||50||''n''||0||-300
 
|-
 
|}
 
   
  +
|scope="row" rowspan="9"|Wave 4 (2200)
==Sub-stage 2-4==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="1"|Wave 1 (900)
 
|Bandit or Hunter||50||2''n''||0||
 
|-
 
 
|scope="row" rowspan="7"|Wave 2 (1200)
 
|Milk|| ||1|| ||300
 
|-
 
|Beer|| ||1|| ||300
 
|-
 
 
|Any hero||250||1||Boss||
 
|Any hero||250||1||Boss||
 
|-
 
|-
|Bandit or Hunter||50||1||Soldier||
+
|Sorcerer||100||1||Soldier||
 
|-
 
|-
|Bandit or Hunter||50||1||0||
+
|Sorcerer||100||0.2''n''||0||
 
|-
 
|-
|Bandit or Hunter||50||0.7''n''||Soldier||
+
|Bandit or Hunter||50||''n''||0||
 
|-
 
|-
|Bandit or Hunter||50||0.2''n''||Soldier||
+
|Bandit or Hunter||50||0.5''n''||Soldier||
|-
 
 
|scope="row" rowspan="9"|Wave 3 (1700)
 
|Milk|| ||1|| ||300
 
|-
 
|Beer|| ||1|| ||300
 
|-
 
|Milk|| ||0.7''n''|| ||500
 
|-
 
|Beer|| ||0.3''n''|| ||500
 
|-
 
|Any hero||250||1||Boss||
 
|-
 
|Bandit or Hunter||50||1||Soldier||
 
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||0.7''n''||Soldier||
 
|-
 
|Bandit or Hunter||50||0.2''n''||Soldier||
 
|-
 
 
|scope="row" rowspan="8"|Wave 4 (2200)
 
|Any hero||250||1||Boss||
 
|-
 
|Milk|| ||1|| ||500
 
|-
 
|Beer|| ||1|| ||500
 
 
|-
 
|-
 
|Mark||200||1||0||
 
|Mark||200||1||0||
 
|-
 
|-
|Bandit or Hunter||50||1||0||
+
|Mark||200||0.2''n''||1||
 
|-
 
|-
|Bandit or Hunter||50||''n''||Soldier||
+
|Jack||150||1||Soldier||
 
|-
 
|-
|Bandit or Hunter||50||0.2''n''||Soldier||
+
|Jack||150||0.3''n''||0||
|-
 
|Bandit or Hunter||50||''n''||0||-300
 
 
|-
 
|-
 
|}
 
|}
   
==Sub-stage 2-5==
+
==Sub-stage 4==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|
Line 564: Line 238:
 
! scope="col"|Position
 
! scope="col"|Position
 
|-
 
|-
|scope="row" rowspan="1"|Wave 1 (900)
+
|scope="row" rowspan="5"|Wave 1 (1500)
|Bandit or Hunter||50||2''n''||0||
+
|Milk|| ||2''n''|| ||100
 
|-
 
|-
  +
|Beer|| ||''n''|| ||100
 
|scope="row" rowspan="9"|Wave 2 (1200)
 
|Milk|| ||1|| ||300
 
 
|-
 
|-
|Beer|| ||1|| ||300
+
|Bandit or Hunter||50||''n''||0||
 
|-
 
|-
|Any hero||250||1||Boss||
+
|Sorcerer||100||1||0||
 
|-
 
|-
|Any hero||250||1||Boss||
+
|Sorcerer||100||0.5''n''||0||
|-
 
|Mark||200||0.4''n''||0||
 
|-
 
|Bandit or Hunter||50||1||Soldier||
 
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||0.7''n''||Soldier||
 
|-
 
|Bandit or Hunter||50||0.24''n''||Soldier||
 
 
|-
 
|-
   
|scope="row" rowspan="9"|Wave 3 (1700)
+
|scope="row" rowspan="9"|Wave 2 (2200)
|Milk|| ||1|| ||300
 
|-
 
|Beer|| ||1|| ||300
 
|-
 
|Milk|| ||''n''|| ||300
 
|-
 
|Beer|| ||''n''|| ||300
 
|-
 
|Bandit or Hunter||50||''n''||0||1700
 
|-
 
|Bandit or Hunter||50||''n''||0||2400
 
|-
 
|Bandit or Hunter||50||0.7''n''||0||3100
 
|-
 
|Bandit or Hunter||50||0.7''n''||0||3600
 
|-
 
|Bandit or Hunter||50||''n''||1||
 
|-
 
 
|scope="row" rowspan="10"|Wave 4 (2200)
 
 
|Any hero||250||1||Boss||
 
|Any hero||250||1||Boss||
|-
 
|Mark||200||1||0||
 
|-
 
|Bandit or Hunter||50||1||Soldier||
 
|-
 
|Bandit or Hunter||50||1||Soldier||
 
|-
 
|Bandit or Hunter||50||0.7''n''||Soldier||
 
|-
 
|Bandit or Hunter||50||0.2''n''||Soldier||
 
|-
 
|Mark||200||0.26''n''||0||-300
 
|-
 
|Bandit or Hunter||50||''n''||0||-300
 
|-
 
|Bandit or Hunter||50||0.24''n''||Soldier||-300
 
|-
 
|Bandit or Hunter||50||0.19''n''||Soldier||-300
 
|-
 
|}
 
 
==Sub-stage 4-5==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="9"|Wave 1 (2200)
 
|Firzen||1500||1||Boss||
 
 
|-
 
|-
 
|Sorcerer||100||1||Soldier||
 
|Sorcerer||100||1||Soldier||
Line 647: Line 257:
 
|Sorcerer||100||0.3''n''||0||
 
|Sorcerer||100||0.3''n''||0||
 
|-
 
|-
|Bandit or Hunter||50||''n''||Soldier||
+
|Bandit or Hunter||50||''n''||0||
 
|-
 
|-
 
|Bandit or Hunter||50||0.5''n''||Soldier||
 
|Bandit or Hunter||50||0.5''n''||Soldier||
 
|-
 
|-
|Mark||200||1||Soldier||
+
|Mark||200||1||1||
 
|-
 
|-
 
|Mark||200||0.25''n''||Soldier||
 
|Mark||200||0.25''n''||Soldier||
Line 661: Line 271:
 
|}
 
|}
   
==Sub-stage 4-4==
+
==Sub-stage 5==
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="5"|Wave 1 (1800)
 
|Criminal Bandit||100||1||8||1000
 
|-
 
|Criminal Bandit||100||1||8||1100
 
|-
 
|Milk|| ||2''n''|| ||900
 
|-
 
|Beer|| ||''n''|| ||900
 
|-
 
|Bandit or Hunter||50||2''n''||1||
 
|-
 
 
|scope="row" rowspan="7"|Wave 2 (2200)
 
|Jan||250||1||Soldier||-1000
 
|-
 
|Sorcerer||50||2''n''||Soldier||-1000
 
|-
 
|Sorcerer||50||1||Soldier||-1000
 
|-
 
|Sorcerer||50||1||Soldier||-1000
 
|-
 
|Sorcerer||50||1||Soldier||-1000
 
|-
 
|Firen||400||1||Boss||
 
|-
 
|Freeze||400||1||Boss||-900
 
|-
 
|}
 
 
==Sub-stage 4-3==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="5"|Wave 1 (1900)
 
|Milk|| ||2''n''|| ||900
 
|-
 
|Beer|| ||''n''|| ||900
 
|-
 
|Criminal Bandit||100||1||8||1000
 
|-
 
|Criminal Bandit||100||1||8||1100
 
|-
 
|Bandit or Hunter||50||2''n''||1||
 
|-
 
 
|scope="row" rowspan="15"|Wave 2 (2200)
 
|Jack||150||0.5''n''||Soldier||-900
 
|-
 
|Sorcerer||100||0.6''n''||Soldier||-900
 
|-
 
|Jack||150||1||Soldier||-900
 
|-
 
|Hunter||50||1||Soldier||-900
 
|-
 
|Hunter||50||1||Soldier||-900
 
|-
 
|Any hero||250||1||Boss||
 
|-
 
|Any hero||250||1||Boss||-900
 
|-
 
|Any hero||250||1||Boss||
 
|-
 
|Any hero||250||1||Boss||-900
 
|-
 
|Bandit or Hunter||50||1||Soldier||-1000
 
|-
 
|Bandit or Hunter||50||1||Soldier||-1000
 
|-
 
|Bandit or Hunter||50||0.4''n''||Soldier||-1000
 
|-
 
|Bandit or Hunter||50||0.6''n''||Soldier||-1000
 
|-
 
|Mark||200||0.6''n''||Soldier||
 
|-
 
|Mark||200||1||Soldier||
 
|-
 
|}
 
 
==Sub-stage 4-2==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="5"|Wave 1 (1800)
 
|Criminal Jack||300||1||5||900
 
|-
 
|Criminal Sorcerer||200||1||5||900
 
|-
 
|Bandit or Hunter||50||3''n''||0||
 
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||1||0||
 
|-
 
 
|scope="row" rowspan="13"|Wave 2 (2200)
 
|Jack||150||0.5''n''||Soldier||-900
 
|-
 
|Sorcerer||100||0.4''n''||Soldier||-900
 
|-
 
|Jack||150||1||Soldier||-900
 
|-
 
|Hunter||50||1||Soldier||-900
 
|-
 
|Hunter||50||1||Soldier||-900
 
|-
 
|Any hero||250||1||Boss||
 
|-
 
|Any hero||250||1||Boss||-900
 
|-
 
|Bandit or Hunter||50||1||Soldier||-1000
 
|-
 
|Bandit or Hunter||50||1||Soldier||-1000
 
|-
 
|Bandit or Hunter||50||0.4''n''||Soldier||-1000
 
|-
 
|Bandit or Hunter||50||0.3''n''||Soldier||-1000
 
|-
 
|Mark||200||0.6''n''||Soldier||
 
|-
 
|Mark||200||1||Soldier||
 
|-
 
|}
 
 
==Sub-stage 4-1==
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|Entity
 
! scope="col"|HP
 
! scope="col"|Amount
 
! scope="col"|Reserve
 
! scope="col"|Position
 
|-
 
|scope="row" rowspan="7"|Wave 1 (900)
 
|Criminal Bandit||100||1||8||1000
 
|-
 
|Criminal Bandit||100||1||8||1100
 
|-
 
|Criminal Jan||500||1||3||900
 
|-
 
|Criminal Monk||400||1||3||1300
 
|-
 
|Bandit or Hunter||50||2''n''||0||
 
|-
 
|Sorcerer||100||1||0||
 
|-
 
|Sorcerer||100||0.5''n''||0||
 
|-
 
 
|scope="row" rowspan="5"|Wave 2 (1200)
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||1.3''n''||0||
 
|-
 
|Sorcerer||100||1||0||
 
|-
 
|Sorcerer||100||0.2''n''||0||
 
|-
 
|Bandit or Hunter||50||0.2''n''||0||
 
|-
 
 
|scope="row" rowspan="2"|Wave 3 (1700)
 
|Bandit or Hunter||50||1||0||
 
|-
 
|Bandit or Hunter||50||''n''||0||
 
|-
 
 
|scope="row" rowspan="10"|Wave 4 (2200)
 
|Bandit or Hunter||50||''n''||0||-1000
 
|-
 
|Bandit or Hunter||50||0.3''n''||Soldier||-1000
 
|-
 
|Mark||200||1||Soldier||-1000
 
|-
 
|Jack||150||1||Soldier||-1000
 
|-
 
|Sorcerer||100||1||Soldier||-1000
 
|-
 
|Any hero||250||1||Boss||
 
|-
 
|Any hero||250||1||Boss||-300
 
|-
 
|Mark||50||0.2''n''||0||-1000
 
|-
 
|Jack||150||0.3''n''||1||-1000
 
|-
 
|Sorcerer||100||0.3''n''||Soldier||-1000
 
|-
 
|}
 
 
==Sub-stage 3-5==
 
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col"|
 
! scope="col"|

Revision as of 00:43, 19 April 2012

This is a complete listing of everything that shows up in Stage 3, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.

Sub-stage 1

Entity HP Amount Reserve Position
Wave 1 (900) Criminal Mark 400 1 0 900
Criminal Monk 400 1 0 1300
Bandit or Hunter 50 2n 0
Sorcerer 100 1 0
Sorcerer 100 0.5n 0
Wave 2 (1200) Bandit or Hunter 50 1 0
Bandit or Hunter 50 1.3n 0
Sorcerer 100 1 0
Sorcerer 100 0.2n 0
Bandit or Hunter 50 0.2n 0
Wave 3 (1700) Bandit or Hunter 50 1 0
Bandit or Hunter 50 n 0
Wave 4 (2200) Milk 0.5n 100
Bandit or Hunter 50 n 0
Bandit or Hunter 50 0.3n Soldier
Mark 200 1 0
Jack 150 1 0
Sorcerer 100 1 0
Any hero 250 1 Boss
Mark 50 0.2n 0
Jack 150 0.3n 1
Sorcerer 100 0.3n Soldier

Sub-stage 2

Entity HP Amount Reserve Position
Wave 1 (900) Criminal Jack 300 1 0 1100
Criminal Sorcerer 200 1 0 1300
Bandit or Hunter 50 2n 0
Mark 200 1 0
Mark 200 0.4n 0
Sorcerer 100 1 0
Sorcerer 100 0.4n 0
Wave 2 (1200) Milk 1 100
Beer 1 100
Bandit or Hunter 50 1 0
Bandit or Hunter 50 n 1
Sorcerer 100 1 0
Sorcerer 100 n 1
Wave 3 (1700) Milk 1 100
Beer 1 100
Milk 0.5n 100
Beer 0.3n 100
Bandit or Hunter 50 n 0
Jack 150 1 0
Jack 150 0.3n 0
Wave 4 (2200) Any hero 250 1 Boss
Sorcerer 100 1 Soldier
Sorcerer 100 0.3n 0
Bandit or Hunter 50 n 0
Bandit or Hunter 50 0.5n Soldier
Mark 200 1 1
Mark 200 0.2n 0
Jack 150 1 Soldier
Jack 150 0.2n 0

Sub-stage 3

Entity HP Amount Reserve Position
Wave 1 (1300) Criminal Bandit 100 1 3 900
Criminal Hunter 100 1 3 900
Milk 1 100
Beer 1 100
Milk 0.5n 100
Beer 0.3n 100
Bandit or Hunter 50 n Soldier
Mark 200 1 Boss
Mark 200 0.3n 0
Sorcerer 100 1 Soldier
Sorcerer 100 0.3n Soldier
Wave 2 (1400) Milk 1.4n 100
Beer 0.7n 100
Bandit or Hunter 50 1 0
Bandit or Hunter 50 n Soldier
Sorcerer 100 1 Soldier
Sorcerer 100 0.3n Soldier
Jack 150 1 Boss
Jack 150 0.3n 0
Wave 3 (1700) Milk 1 100
Beer 1 100
Milk 0.7n 100
Beer 0.5n 100
Bandit or Hunter 50 n 0
Mark 200 1 0
Mark 200 0.2n 0
Sorcerer 100 1 0
Wave 4 (2200) Any hero 250 1 Boss
Sorcerer 100 1 Soldier
Sorcerer 100 0.2n 0
Bandit or Hunter 50 n 0
Bandit or Hunter 50 0.5n Soldier
Mark 200 1 0
Mark 200 0.2n 1
Jack 150 1 Soldier
Jack 150 0.3n 0

Sub-stage 4

Entity HP Amount Reserve Position
Wave 1 (1500) Milk 2n 100
Beer n 100
Bandit or Hunter 50 n 0
Sorcerer 100 1 0
Sorcerer 100 0.5n 0
Wave 2 (2200) Any hero 250 1 Boss
Sorcerer 100 1 Soldier
Sorcerer 100 0.3n 0
Bandit or Hunter 50 n 0
Bandit or Hunter 50 0.5n Soldier
Mark 200 1 1
Mark 200 0.25n Soldier
Jack 150 1 Soldier
Jack 150 0.2n Soldier

Sub-stage 5

Entity HP Amount Reserve Position
Wave 1 (2200) LouisEX 1000 1 Boss
Sorcerer 100 1 Soldier
Sorcerer 100 0.3n 0
Bandit or Hunter 50 n 0
Bandit or Hunter 50 0.5n Soldier
Mark 200 1 1
Mark 200 0.25n Soldier
Jack 150 1 Soldier
Jack 150 0.2n Soldier