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This is a complete listing of everything that shows up in Stage 2, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1

Entity HP Amount Lives Position
Wave 1 (900) Criminal Sorcerer 200 1 1 1300
Bandit or Hunter 50 2.0n 1 900
Wave 2 (1200) Bandit or Hunter 50 1 1 1200
Bandit or Hunter 50 1.3n 1 1200
Bandit or Hunter 50 0.2n 1 1200
Wave 3 (1700) Bandit or Hunter 50 1 1 1700
Bandit or Hunter 50 n 1 1700
Wave 4 (2200) Milk 450 1 1 1100
Beer 450 1 1 1100
Bandit or Hunter 50 1.4n 2 2200
Bandit 50 n 1 2200
Bandit or Hunter 50 n 1 2200
Bandit or Hunter 50 0.4n 1 2200
Bandit or Hunter 50 0.15n 1 2200


Act 2

Entity HP Amount Lives Position
Wave 1 (900) Criminal Mark 400 1 1 900
Bandit or Hunter 50 2.0n 1 900
Wave 2 (1200) Milk 450 1 1 400
Beer 450 1 1 400
Bandit or Hunter 50 1 1 ±1000
Bandit or Hunter 50 1.3n 1 ±1000
Bandit or Hunter 50 0.2n 1 ±1000
Wave 3 (1700) Milk 450 1 1 800
Beer 450 1 1 800
Bandit or Hunter 50 1 1 1700
Bandit or Hunter 50 2.0n 1 -900
Bandit or Hunter 50 n 1 1700
Milk 450 0.7n 1 800
Beer 450 0.3n 1 800
Wave 4 (2200) Mark 200 1 1 2200
Mark 200 1 1 -300
Bandit or Hunter 50 n 2200
Bandit or Hunter 50 n 1 -300
Mark 200 0.3n 1 2200
Bandit or Hunter 50 0.2n 2200


Act 3

Entity HP Amount Lives Position
Wave 1 (900) Criminal Jack 300 1 1 1100
Bandit or Hunter 50 2.0n 1 900
Wave 2 (1200) Milk 450 1 1 300
Beer 450 1 1 300
Any hero 250 1 1 1200
Bandit or Hunter 50 2 1 1200
Bandit or Hunter 50 0.7n 1200
Mark 200 0.4n 1 1200
Bandit or Hunter 50 0.2n 1200
Wave 3 (1700) Milk 450 1 1 500
Beer 450 1 1 500
Bandit or Hunter 50 1 1 1700
Bandit or Hunter 50 2.0n 1 -900
Bandit or Hunter 50 n 1 1700
Milk 450 0.7n 1 500
Beer 450 0.3n 1 500
Wave 4 (2200) Any hero 250 1 1 2200
Mark 200 1 1 2200
Bandit or Hunter 50 n 2200
Bandit or Hunter 50 n 1 -300
Bandit or Hunter 50 0.3n 2200


Act 4

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter 50 2.0n 1 900
Wave 2 (1200) Milk 450 1 1 300
Beer 450 1 1 300
Any hero 250 1 1 1200
Bandit or Hunter 50 1 1200
Bandit or Hunter 50 1 1 1200
Bandit or Hunter 50 0.7n 1200
Bandit or Hunter 50 0.2n 1200
Wave 3 (1700) Milk 450 1 1 300
Beer 450 1 1 300
Any hero 250 1 1 1700
Bandit or Hunter 50 1 1700
Bandit or Hunter 50 1 1 1700
Milk 450 0.7n 1 500
Bandit or Hunter 50 0.7n 1700
Beer 450 0.3n 1 500
Bandit or Hunter 50 0.2n 1700
Wave 4 (2200) Milk 450 1 1 500
Beer 450 1 1 500
Any hero 250 1 1 2200
Mark 200 1 1 2200
Bandit or Hunter 50 1 1 2200
Bandit or Hunter 50 n 2200
Bandit or Hunter 50 n 1 -300
Bandit or Hunter 50 0.2n 2200


Act 5

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter 50 2.0n 1 900
Wave 2 (1200) Milk 450 1 1 300
Beer 450 1 1 300
Any hero 250 2 1 1200
Bandit or Hunter 50 1 1200
Bandit or Hunter 50 1 1 1200
Bandit or Hunter 50 0.7n 1200
Mark 200 0.4n 1 1200
Bandit or Hunter 50 0.24n 1200
Wave 3 (1700) Milk 450 1 1 300
Beer 450 1 1 300
Milk 450 n 1 300
Beer 450 n 1 300
Bandit or Hunter 50 n 1 2400
Bandit or Hunter 50 n 1 1700
Bandit or Hunter 50 n 2 1700
Bandit or Hunter 50 0.7n 1 3600
Bandit or Hunter 50 0.7n 1 3100
Wave 4 (2200) Any hero 250 1 3 2200
Mark 200 1 1 2200
Bandit or Hunter 50 2 2200
Bandit or Hunter 50 n 1 -300
Bandit or Hunter 50 0.7n 2200
Mark 200 0.26n 1 -300
Bandit or Hunter 50 0.24n -300
Bandit or Hunter 50 0.2n 2200
Bandit or Hunter 50 0.19n -300
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