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This is a complete listing of everything that shows up in Stage 2, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.

Sub-stage 2-1

Entity HP Amount Reserve Position
Wave 1 (900) Criminal Sorcerer 200 1 0 1300
Bandit or Hunter 50 2n 0
Wave 2 (1200) Bandit or Hunter 50 1 0
Bandit or Hunter 50 1.3n 0
Bandit or Hunter 50 0.2n 0
Wave 3 (1700) Bandit or Hunter 50 1 0
Bandit or Hunter 50 n 0
Wave 4 (2200) Milk 1 1100
Beer 1 1100
Bandit 50 n 0
Bandit or Hunter 50 n 0
Bandit or Hunter 50 1.4n 1
Bandit or Hunter 50 0.4n 0
Bandit or Hunter 50 0.15n 0

Sub-stage 2-2

Entity HP Amount Reserve Position
Wave 1 (900) Criminal Mark 400 1 0 900
Bandit or Hunter 50 2n 0
Wave 2 (1200) Milk 1 400
Beer 1 400
Bandit or Hunter 50 1 0 -1000
Bandit or Hunter 50 1.3n 0 -1000
Bandit or Hunter 50 0.2n 0 -1000
Wave 3 (1700) Milk 1 800
Beer 1 800
Milk 0.7n 800
Beer 0.3n 800
Bandit or Hunter 50 2n 0 -900
Bandit or Hunter 50 1 0
Bandit or Hunter 50 n 0
Wave 4 (2200) Mark 200 1 Boss
Mark 200 0.3n Boss
Bandit or Hunter 50 n Soldier
Bandit or Hunter 50 0.2n Soldier
Mark 200 1 Boss -300
Bandit or Hunter 50 n 0 -300

Sub-stage 2-3

Entity HP Amount Reserve Position
Wave 1 (900) Criminal Jack 300 1 0 1100
Bandit or Hunter 50 2n 0
Wave 2 (1200) Milk 1 300
Beer 1 300
Any hero 250 1 Boss
Mark 200 0.4n 0
Bandit or Hunter 50 1 0
Bandit or Hunter 50 1 0
Bandit or Hunter 50 0.7n Soldier
Bandit or Hunter 50 0.2n Soldier
Wave 3 (1700) Milk 1 500
Beer 1 500
Milk 0.7n 500
Beer 0.3n 500
Bandit or Hunter 50 2n 0 -900
Bandit or Hunter 50 1 0
Bandit or Hunter 50 n 0
Wave 4 (2200) Any hero 250 1 Boss
Mark 200 1 0
Bandit or Hunter 50 n Soldier
Bandit or Hunter 50 0.3n Soldier
Bandit or Hunter 50 n 0 -300

Sub-stage 2-4

Entity HP Amount Reserve Position
Wave 1 (900) Bandit or Hunter 50 2n 0
Wave 2 (1200) Milk 1 300
Beer 1 300
Any hero 250 1 Boss
Bandit or Hunter 50 1 Soldier
Bandit or Hunter 50 1 0
Bandit or Hunter 50 0.7n Soldier
Bandit or Hunter 50 0.2n Soldier
Wave 3 (1700) Milk 1 300
Beer 1 300
Milk 0.7n 500
Beer 0.3n 500
Any hero 250 1 Boss
Bandit or Hunter 50 1 Soldier
Bandit or Hunter 50 1 0
Bandit or Hunter 50 0.7n Soldier
Bandit or Hunter 50 0.2n Soldier
Wave 4 (2200) Any hero 250 1 Boss
Milk 1 500
Beer 1 500
Mark 200 1 0
Bandit or Hunter 50 1 0
Bandit or Hunter 50 n Soldier
Bandit or Hunter 50 0.2n Soldier
Bandit or Hunter 50 n 0 -300

Sub-stage 2-5

Entity HP Amount Reserve Position
Wave 1 (900) Bandit or Hunter 50 2n 0
Wave 2 (1200) Milk 1 300
Beer 1 300
Any hero 250 1 Boss
Any hero 250 1 Boss
Mark 200 0.4n 0
Bandit or Hunter 50 1 Soldier
Bandit or Hunter 50 1 0
Bandit or Hunter 50 0.7n Soldier
Bandit or Hunter 50 0.24n Soldier
Wave 3 (1700) Milk 1 300
Beer 1 300
Milk n 300
Beer n 300
Bandit or Hunter 50 n 0 1700
Bandit or Hunter 50 n 0 2400
Bandit or Hunter 50 0.7n 0 3100
Bandit or Hunter 50 0.7n 0 3600
Bandit or Hunter 50 n 1
Wave 4 (2200) Any hero 250 1 Boss
Mark 200 1 0
Bandit or Hunter 50 1 Soldier
Bandit or Hunter 50 1 Soldier
Bandit or Hunter 50 0.7n Soldier
Bandit or Hunter 50 0.2n Soldier
Mark 200 0.26n 0 -300
Bandit or Hunter 50 n 0 -300
Bandit or Hunter 50 0.24n Soldier -300
Bandit or Hunter 50 0.19n Soldier -300
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