This is a complete listing of everything that shows up in Stage 2, based on the information in stage.dat . All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal " means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.
Sub-stage 2-1
Entity
HP
Amount
Reserve
Position
Wave 1 (900)
Criminal Sorcerer
200
1
0
1300
Bandit or Hunter
50
2n
0
Wave 2 (1200)
Bandit or Hunter
50
1
0
Bandit or Hunter
50
1.3n
0
Bandit or Hunter
50
0.2n
0
Wave 3 (1700)
Bandit or Hunter
50
1
0
Bandit or Hunter
50
n
0
Wave 4 (2200)
Milk
1
1100
Beer
1
1100
Bandit
50
n
0
Bandit or Hunter
50
n
0
Bandit or Hunter
50
1.4n
1
Bandit or Hunter
50
0.4n
0
Bandit or Hunter
50
0.15n
0
Sub-stage 2-2
Entity
HP
Amount
Reserve
Position
Wave 1 (900)
Criminal Mark
400
1
0
900
Bandit or Hunter
50
2n
0
Wave 2 (1200)
Milk
1
400
Beer
1
400
Bandit or Hunter
50
1
0
-1000
Bandit or Hunter
50
1.3n
0
-1000
Bandit or Hunter
50
0.2n
0
-1000
Wave 3 (1700)
Milk
1
800
Beer
1
800
Milk
0.7n
800
Beer
0.3n
800
Bandit or Hunter
50
2n
0
-900
Bandit or Hunter
50
1
0
Bandit or Hunter
50
n
0
Wave 4 (2200)
Mark
200
1
Boss
Mark
200
0.3n
Boss
Bandit or Hunter
50
n
Soldier
Bandit or Hunter
50
0.2n
Soldier
Mark
200
1
Boss
-300
Bandit or Hunter
50
n
0
-300
Sub-stage 2-3
Entity
HP
Amount
Reserve
Position
Wave 1 (900)
Criminal Jack
300
1
0
1100
Bandit or Hunter
50
2n
0
Wave 2 (1200)
Milk
1
300
Beer
1
300
Any hero
250
1
Boss
Mark
200
0.4n
0
Bandit or Hunter
50
1
0
Bandit or Hunter
50
1
0
Bandit or Hunter
50
0.7n
Soldier
Bandit or Hunter
50
0.2n
Soldier
Wave 3 (1700)
Milk
1
500
Beer
1
500
Milk
0.7n
500
Beer
0.3n
500
Bandit or Hunter
50
2n
0
-900
Bandit or Hunter
50
1
0
Bandit or Hunter
50
n
0
Wave 4 (2200)
Any hero
250
1
Boss
Mark
200
1
0
Bandit or Hunter
50
n
Soldier
Bandit or Hunter
50
0.3n
Soldier
Bandit or Hunter
50
n
0
-300
Sub-stage 2-4
Entity
HP
Amount
Reserve
Position
Wave 1 (900)
Bandit or Hunter
50
2n
0
Wave 2 (1200)
Milk
1
300
Beer
1
300
Any hero
250
1
Boss
Bandit or Hunter
50
1
Soldier
Bandit or Hunter
50
1
0
Bandit or Hunter
50
0.7n
Soldier
Bandit or Hunter
50
0.2n
Soldier
Wave 3 (1700)
Milk
1
300
Beer
1
300
Milk
0.7n
500
Beer
0.3n
500
Any hero
250
1
Boss
Bandit or Hunter
50
1
Soldier
Bandit or Hunter
50
1
0
Bandit or Hunter
50
0.7n
Soldier
Bandit or Hunter
50
0.2n
Soldier
Wave 4 (2200)
Any hero
250
1
Boss
Milk
1
500
Beer
1
500
Mark
200
1
0
Bandit or Hunter
50
1
0
Bandit or Hunter
50
n
Soldier
Bandit or Hunter
50
0.2n
Soldier
Bandit or Hunter
50
n
0
-300
Sub-stage 2-5
Entity
HP
Amount
Reserve
Position
Wave 1 (900)
Bandit or Hunter
50
2n
0
Wave 2 (1200)
Milk
1
300
Beer
1
300
Any hero
250
1
Boss
Any hero
250
1
Boss
Mark
200
0.4n
0
Bandit or Hunter
50
1
Soldier
Bandit or Hunter
50
1
0
Bandit or Hunter
50
0.7n
Soldier
Bandit or Hunter
50
0.24n
Soldier
Wave 3 (1700)
Milk
1
300
Beer
1
300
Milk
n
300
Beer
n
300
Bandit or Hunter
50
n
0
1700
Bandit or Hunter
50
n
0
2400
Bandit or Hunter
50
0.7n
0
3100
Bandit or Hunter
50
0.7n
0
3600
Bandit or Hunter
50
n
1
Wave 4 (2200)
Any hero
250
1
Boss
Mark
200
1
0
Bandit or Hunter
50
1
Soldier
Bandit or Hunter
50
1
Soldier
Bandit or Hunter
50
0.7n
Soldier
Bandit or Hunter
50
0.2n
Soldier
Mark
200
0.26n
0
-300
Bandit or Hunter
50
n
0
-300
Bandit or Hunter
50
0.24n
Soldier
-300
Bandit or Hunter
50
0.19n
Soldier
-300