mNo edit summary |
m (Consolidated some redundant rows.) |
||
Line 13: | Line 13: | ||
|Criminal Sorcerer||200||1||0||1300 |
|Criminal Sorcerer||200||1||0||1300 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="3"|Wave 2 (1200) |
|scope="row" rowspan="3"|Wave 2 (1200) |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1.3''n''||0|| |
+ | |Bandit or Hunter||50||1.3''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.2''n''||0|| |
+ | |Bandit or Hunter||50||0.2''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="2"|Wave 3 (1700) |
|scope="row" rowspan="2"|Wave 3 (1700) |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||0|| |
+ | |Bandit or Hunter||50||''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="7"|Wave 4 (2200) |
|scope="row" rowspan="7"|Wave 4 (2200) |
||
|Milk|| ||1|| ||1100 |
|Milk|| ||1|| ||1100 |
||
Line 35: | Line 35: | ||
|Beer|| ||1|| ||1100 |
|Beer|| ||1|| ||1100 |
||
|- |
|- |
||
− | |Bandit||50||''n''||0|| |
+ | |Bandit||50||''n''||0|| |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |Bandit or Hunter||50||''n''|| |
+ | |Bandit or Hunter||50||1.4''n''||1|| |
|- |
|- |
||
− | |Bandit or Hunter||50|| |
+ | |Bandit or Hunter||50||0.4''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0. |
+ | |Bandit or Hunter||50||0.15''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.15''n''||0|| |
||
|} |
|} |
||
Line 58: | Line 59: | ||
|Criminal Mark||400||1||0||900 |
|Criminal Mark||400||1||0||900 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="5"|Wave 2 (1200) |
|scope="row" rowspan="5"|Wave 2 (1200) |
||
|Milk|| ||1|| ||400 |
|Milk|| ||1|| ||400 |
||
Line 66: | Line 67: | ||
|Beer|| ||1|| ||400 |
|Beer|| ||1|| ||400 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0||-1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||1.3''n''||0|| |
+ | |Bandit or Hunter||50||1.3''n''||0||-1000 |
|- |
|- |
||
− | |Bandit or Hunter||50||0.2''n''||0|| |
+ | |Bandit or Hunter||50||0.2''n''||0||-1000 |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="7"|Wave 3 (1700) |
|scope="row" rowspan="7"|Wave 3 (1700) |
||
|Milk|| ||1|| ||800 |
|Milk|| ||1|| ||800 |
||
Line 82: | Line 83: | ||
|Beer|| ||0.3''n''|| ||800 |
|Beer|| ||0.3''n''|| ||800 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0||-900 |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||0|| |
+ | |Bandit or Hunter||50||''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="6"|Wave 4 (2200) |
|scope="row" rowspan="6"|Wave 4 (2200) |
||
− | |Mark||200||1||Boss|| |
+ | |Mark||200||1||Boss|| |
+ | |- |
||
+ | |Mark||200||0.3''n''||Boss|| |
||
|- |
|- |
||
− | | |
+ | |Bandit or Hunter||50||''n''||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.2''n''||Soldier|| |
|- |
|- |
||
+ | |Mark||200||1||Boss||-300 |
||
⚫ | |||
|- |
|- |
||
− | | |
+ | |Bandit or Hunter||50||''n''||0||-300 |
|- |
|- |
||
⚫ | |||
|} |
|} |
||
Line 115: | Line 117: | ||
|Criminal Jack||300||1||0||1100 |
|Criminal Jack||300||1||0||1100 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="8"|Wave 2 (1200) |
|scope="row" rowspan="8"|Wave 2 (1200) |
||
|Milk|| ||1|| ||300 |
|Milk|| ||1|| ||300 |
||
Line 123: | Line 125: | ||
|Beer|| ||1|| ||300 |
|Beer|| ||1|| ||300 |
||
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Mark||200||0.4''n''||0|| |
+ | |Mark||200||0.4''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.7''n''||Soldier|| |
+ | |- |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
|scope="row" rowspan="7"|Wave 3 (1700) |
|scope="row" rowspan="7"|Wave 3 (1700) |
||
|Milk|| ||1|| ||500 |
|Milk|| ||1|| ||500 |
||
Line 145: | Line 147: | ||
|Beer|| ||0.3''n''|| ||500 |
|Beer|| ||0.3''n''|| ||500 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0||-900 |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||0|| |
+ | |Bandit or Hunter||50||''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="5"|Wave 4 (2200) |
|scope="row" rowspan="5"|Wave 4 (2200) |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Mark||200||1||0|| |
+ | |Mark||200||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||Soldier|| |
+ | |Bandit or Hunter||50||''n''||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.3''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.3''n''||Soldier|| |
+ | |- |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
|} |
|} |
||
Line 174: | Line 177: | ||
|- |
|- |
||
|scope="row" rowspan="1"|Wave 1 (900) |
|scope="row" rowspan="1"|Wave 1 (900) |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="7"|Wave 2 (1200) |
|scope="row" rowspan="7"|Wave 2 (1200) |
||
|Milk|| ||1|| ||300 |
|Milk|| ||1|| ||300 |
||
Line 182: | Line 185: | ||
|Beer|| ||1|| ||300 |
|Beer|| ||1|| ||300 |
||
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
+ | |Bandit or Hunter||50||1||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.7''n''||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.2''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.2''n''||Soldier|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="9"|Wave 3 (1700) |
|scope="row" rowspan="9"|Wave 3 (1700) |
||
|Milk|| ||1|| ||300 |
|Milk|| ||1|| ||300 |
||
Line 202: | Line 205: | ||
|Beer|| ||0.3''n''|| ||500 |
|Beer|| ||0.3''n''|| ||500 |
||
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
+ | |Bandit or Hunter||50||1||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.7''n''||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.2''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.2''n''||Soldier|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="8"|Wave 4 (2200) |
|scope="row" rowspan="8"|Wave 4 (2200) |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
|Milk|| ||1|| ||500 |
|Milk|| ||1|| ||500 |
||
Line 220: | Line 223: | ||
|Beer|| ||1|| ||500 |
|Beer|| ||1|| ||500 |
||
|- |
|- |
||
− | |Mark||200||1||0|| |
+ | |Mark||200||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||Soldier|| |
+ | |Bandit or Hunter||50||''n''||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.2''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.2''n''||Soldier|| |
+ | |- |
||
⚫ | |||
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||0|| -300 |
||
|} |
|} |
||
Line 241: | Line 245: | ||
|- |
|- |
||
|scope="row" rowspan="1"|Wave 1 (900) |
|scope="row" rowspan="1"|Wave 1 (900) |
||
− | |Bandit or Hunter||50||2''n''||0|| |
+ | |Bandit or Hunter||50||2''n''||0|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="9"|Wave 2 (1200) |
|scope="row" rowspan="9"|Wave 2 (1200) |
||
|Milk|| ||1|| ||300 |
|Milk|| ||1|| ||300 |
||
Line 249: | Line 253: | ||
|Beer|| ||1|| ||300 |
|Beer|| ||1|| ||300 |
||
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
|- |
|- |
||
− | |Mark||200||0.4''n''||0|| |
+ | |Mark||200||0.4''n''||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
+ | |Bandit or Hunter||50||1||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||0|| |
+ | |Bandit or Hunter||50||1||0|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.7''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.7''n''||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0.24''n''||Soldier|| |
+ | |Bandit or Hunter||50||0.24''n''||Soldier|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="9"|Wave 3 (1700) |
|scope="row" rowspan="9"|Wave 3 (1700) |
||
|Milk|| ||1|| ||300 |
|Milk|| ||1|| ||300 |
||
Line 281: | Line 285: | ||
|Bandit or Hunter||50||0.7''n''||0||3600 |
|Bandit or Hunter||50||0.7''n''||0||3600 |
||
|- |
|- |
||
− | |Bandit or Hunter||50||''n''||1|| |
+ | |Bandit or Hunter||50||''n''||1|| |
− | |||
|- |
|- |
||
+ | |||
|scope="row" rowspan="10"|Wave 4 (2200) |
|scope="row" rowspan="10"|Wave 4 (2200) |
||
− | |Any hero||250||1||Boss|| |
+ | |Any hero||250||1||Boss|| |
+ | |- |
||
+ | |Mark||200||1||0|| |
||
|- |
|- |
||
− | | |
+ | |Bandit or Hunter||50||1||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||1||Soldier|| |
+ | |Bandit or Hunter||50||1||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50|| |
+ | |Bandit or Hunter||50||0.7''n''||Soldier|| |
|- |
|- |
||
− | |Bandit or Hunter||50||0. |
+ | |Bandit or Hunter||50||0.2''n''||Soldier|| |
|- |
|- |
||
− | | |
+ | |Mark||200||0.26''n''||0||-300 |
|- |
|- |
||
− | | |
+ | |Bandit or Hunter||50||''n''||0||-300 |
|- |
|- |
||
− | |Bandit or Hunter||50||''n''|| |
+ | |Bandit or Hunter||50||0.24''n''||Soldier||-300 |
|- |
|- |
||
− | |Bandit or Hunter||50||0. |
+ | |Bandit or Hunter||50||0.19''n''||Soldier||-300 |
|- |
|- |
||
− | |Bandit or Hunter||50||0.19''n''||Soldier|| -300 |
||
|} |
|} |
Revision as of 01:32, 19 April 2012
This is a complete listing of everything that shows up in Stage 2, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.
Sub-stage 1
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Sorcerer | 200 | 1 | 0 | 1300 |
Bandit or Hunter | 50 | 2n | 0 | ||
Wave 2 (1200) | Bandit or Hunter | 50 | 1 | 0 | |
Bandit or Hunter | 50 | 1.3n | 0 | ||
Bandit or Hunter | 50 | 0.2n | 0 | ||
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 0 | |
Bandit or Hunter | 50 | n | 0 | ||
Wave 4 (2200) | Milk | 1 | 1100 | ||
Beer | 1 | 1100 | |||
Bandit | 50 | n | 0 | ||
Bandit or Hunter | 50 | n | 0 | ||
Bandit or Hunter | 50 | 1.4n | 1 | ||
Bandit or Hunter | 50 | 0.4n | 0 | ||
Bandit or Hunter | 50 | 0.15n | 0 |
Sub-stage 2
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Mark | 400 | 1 | 0 | 900 |
Bandit or Hunter | 50 | 2n | 0 | ||
Wave 2 (1200) | Milk | 1 | 400 | ||
Beer | 1 | 400 | |||
Bandit or Hunter | 50 | 1 | 0 | -1000 | |
Bandit or Hunter | 50 | 1.3n | 0 | -1000 | |
Bandit or Hunter | 50 | 0.2n | 0 | -1000 | |
Wave 3 (1700) | Milk | 1 | 800 | ||
Beer | 1 | 800 | |||
Milk | 0.7n | 800 | |||
Beer | 0.3n | 800 | |||
Bandit or Hunter | 50 | 2n | 0 | -900 | |
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | n | 0 | ||
Wave 4 (2200) | Mark | 200 | 1 | Boss | |
Mark | 200 | 0.3n | Boss | ||
Bandit or Hunter | 50 | n | Soldier | ||
Bandit or Hunter | 50 | 0.2n | Soldier | ||
Mark | 200 | 1 | Boss | -300 | |
Bandit or Hunter | 50 | n | 0 | -300 |
Sub-stage 3
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Jack | 300 | 1 | 0 | 1100 |
Bandit or Hunter | 50 | 2n | 0 | ||
Wave 2 (1200) | Milk | 1 | 300 | ||
Beer | 1 | 300 | |||
Any hero | 250 | 1 | Boss | ||
Mark | 200 | 0.4n | 0 | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | 0.7n | Soldier | ||
Bandit or Hunter | 50 | 0.2n | Soldier | ||
Wave 3 (1700) | Milk | 1 | 500 | ||
Beer | 1 | 500 | |||
Milk | 0.7n | 500 | |||
Beer | 0.3n | 500 | |||
Bandit or Hunter | 50 | 2n | 0 | -900 | |
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | n | 0 | ||
Wave 4 (2200) | Any hero | 250 | 1 | Boss | |
Mark | 200 | 1 | 0 | ||
Bandit or Hunter | 50 | n | Soldier | ||
Bandit or Hunter | 50 | 0.3n | Soldier | ||
Bandit or Hunter | 50 | n | 0 | -300 |
Sub-stage 4
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Bandit or Hunter | 50 | 2n | 0 | |
Wave 2 (1200) | Milk | 1 | 300 | ||
Beer | 1 | 300 | |||
Any hero | 250 | 1 | Boss | ||
Bandit or Hunter | 50 | 1 | Soldier | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | 0.7n | Soldier | ||
Bandit or Hunter | 50 | 0.2n | Soldier | ||
Wave 3 (1700) | Milk | 1 | 300 | ||
Beer | 1 | 300 | |||
Milk | 0.7n | 500 | |||
Beer | 0.3n | 500 | |||
Any hero | 250 | 1 | Boss | ||
Bandit or Hunter | 50 | 1 | Soldier | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | 0.7n | Soldier | ||
Bandit or Hunter | 50 | 0.2n | Soldier | ||
Wave 4 (2200) | Any hero | 250 | 1 | Boss | |
Milk | 1 | 500 | |||
Beer | 1 | 500 | |||
Mark | 200 | 1 | 0 | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | n | Soldier | ||
Bandit or Hunter | 50 | 0.2n | Soldier | ||
Bandit or Hunter | 50 | n | 0 | -300 |
Sub-stage 5
Entity | HP | Amount | Reserve | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Bandit or Hunter | 50 | 2n | 0 | |
Wave 2 (1200) | Milk | 1 | 300 | ||
Beer | 1 | 300 | |||
Any hero | 250 | 1 | Boss | ||
Any hero | 250 | 1 | Boss | ||
Mark | 200 | 0.4n | 0 | ||
Bandit or Hunter | 50 | 1 | Soldier | ||
Bandit or Hunter | 50 | 1 | 0 | ||
Bandit or Hunter | 50 | 0.7n | Soldier | ||
Bandit or Hunter | 50 | 0.24n | Soldier | ||
Wave 3 (1700) | Milk | 1 | 300 | ||
Beer | 1 | 300 | |||
Milk | n | 300 | |||
Beer | n | 300 | |||
Bandit or Hunter | 50 | n | 0 | 1700 | |
Bandit or Hunter | 50 | n | 0 | 2400 | |
Bandit or Hunter | 50 | 0.7n | 0 | 3100 | |
Bandit or Hunter | 50 | 0.7n | 0 | 3600 | |
Bandit or Hunter | 50 | n | 1 | ||
Wave 4 (2200) | Any hero | 250 | 1 | Boss | |
Mark | 200 | 1 | 0 | ||
Bandit or Hunter | 50 | 1 | Soldier | ||
Bandit or Hunter | 50 | 1 | Soldier | ||
Bandit or Hunter | 50 | 0.7n | Soldier | ||
Bandit or Hunter | 50 | 0.2n | Soldier | ||
Mark | 200 | 0.26n | 0 | -300 | |
Bandit or Hunter | 50 | n | 0 | -300 | |
Bandit or Hunter | 50 | 0.24n | Soldier | -300 | |
Bandit or Hunter | 50 | 0.19n | Soldier | -300 |