This is a complete listing of everything that shows up in Stage 1, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.
Act 1[]
Entity | HP | Amount | Lives | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Bandit | 50 | n | 2 | 900 |
Wave 2 (1300) | Hunter | 50 | 1 | 1 | 1300 |
Bandit | 50 | n | 2 | 1300 | |
Hunter | 50 | 0.4n | 1 | 1300 | |
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 2 | 1700 |
Bandit or Hunter | 50 | n | 2 | 1700 | |
Wave 4 (2200) | Milk | 450 | 1 | 1 | 1100 |
Beer | 450 | 1 | 1 | 1100 | |
Hunter | 50 | 1 | 1 | 2200 | |
Bandit | 50 | 1 | 1 | 2200 | |
Bandit | 50 | n | 1 | 2200 | |
Hunter | 50 | 0.4n | 1 | 2200 | |
Hunter | 50 | 0.2n | 1 | 2200 |
Act 2[]
Entity | HP | Amount | Lives | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Bandit or Hunter | 50 | 2.0n | 2 | 900 |
Wave 2 (1100) | Milk | 450 | 1 | 1 | 400 |
Beer | 450 | 1 | 1 | 400 | |
Bandit or Hunter | 50 | 1 | 1 | 1100 | |
Bandit or Hunter | 50 | 1.5n | 1 | 1100 | |
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 2 | 1700 |
Bandit or Hunter | 50 | n | 2 | 1700 | |
Wave 4 (2200) | Milk | 450 | 1 | 1 | 1100 |
Beer | 450 | 1 | 1 | 1100 | |
Bandit | 50 | n | 1 | 2200 | |
Bandit or Hunter | 50 | n | 1 | 2200 | |
Bandit or Hunter | 50 | 0.8n | 1 | 2200 | |
Bandit or Hunter | 50 | 0.2n | 1 | 2200 |
Act 3[]
Entity | HP | Amount | Lives | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Bandit or Hunter | 50 | 2.0n | 2 | 900 |
Wave 2 (1100) | Milk | 450 | 1 | 1 | 400 |
Beer | 450 | 1 | 1 | 400 | |
Bandit or Hunter | 50 | 1 | 1 | ±1000 | |
Bandit or Hunter | 50 | 1.5n | 1 | ±1000 | |
Bandit or Hunter | 50 | 0.4n | 1 | ±1000 | |
Bandit or Hunter | 50 | 0.15n | 1 | ±1000 | |
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 2 | 1700 |
Bandit or Hunter | 50 | n | 2 | 1700 | |
Wave 4 (2200) | Milk | 450 | 1 | 1 | 1300 |
Beer | 450 | 1 | 1 | 1300 | |
Bandit or Hunter | 50 | 1.4n | 2 | ±1000 | |
Bandit | 50 | n | 1 | 2200 | |
Bandit or Hunter | 50 | n | 2 | ±1000 | |
Bandit or Hunter | 50 | 0.4n | 2 | ±1000 | |
Bandit or Hunter | 50 | 0.15n | 2 | ±1000 |
Act 4[]
Entity | HP | Amount | Lives | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Jack | 300 | 1 | 1 | 1700 |
Bandit or Hunter | 50 | 2.0n | 2 | 900 | |
Wave 2 (1100) | Milk | 450 | 1 | 1 | 400 |
Beer | 450 | 1 | 1 | 400 | |
Hunter | 50 | 1 | 1 | -700 | |
Bandit | 50 | 1 | 2 | 1100 | |
Hunter | 50 | 1.3n | 1 | -700 | |
Bandit | 50 | 1.3n | 2 | 1100 | |
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 2 | 1700 |
Bandit or Hunter | 50 | n | 2 | 1700 | |
Wave 4 (2200) | Mark | 200 | 1 | 1 | 2200 |
Bandit | 50 | n | 1 | 2200 | |
Bandit or Hunter | 50 | n | 50 | 2200 | |
Milk | 450 | 0.7n | 1 | 1100 | |
Bandit or Hunter | 50 | 0.4n | 2 | 2200 | |
Beer | 450 | 0.3n | 1 | 1100 | |
Mark | 200 | 0.3n | 1 | 2200 |
Act 5[]
Entity | HP | Amount | Lives | Position | |
---|---|---|---|---|---|
Wave 1 (900) | Criminal Sorcerer | 200 | 1 | 1 | 900 |
Bandit or Hunter | 50 | 2.0n | 2 | 900 | |
Wave 2 (1100) | Milk | 450 | 1 | 1 | 400 |
Beer | 450 | 1 | 1 | 400 | |
Hunter | 50 | 1 | 1 | 1100 | |
Bandit | 50 | 1 | 2 | 1100 | |
Hunter | 50 | 0.8n | 1 | 1100 | |
Bandit or Hunter | 50 | 0.8n | 2 | 1100 | |
Wave 3 (1700) | Bandit or Hunter | 50 | 1 | 1 | 1700 |
Bandit or Hunter | 50 | n | 1 | 1700 | |
Wave 4 (2200) | Milk | 450 | 1 | 1 | 1100 |
Beer | 450 | 1 | 1 | 1100 | |
Bandit or Hunter | 50 | 1 | 1 | 2200 | |
Bandit or Hunter | 50 | n | 1 | 2200 | |
Milk | 450 | 0.7n | 1 | 1400 | |
Beer | 450 | 0.3n | 1 | 1400 | |
Wave 5 (3000) | Mark | 200 | 1 | 1 | 3000 |
Mark | 200 | 1 | 1 | -900 | |
Bandit or Hunter | 50 | 3.0n | 1 | -900 | |
Bandit or Hunter | 50 | n | 50 | 3000 | |
Bandit or Hunter | 50 | 0.4n | 50 | ±1000 | |
Mark | 200 | 0.2n | 1 | 3000 | |
Bandit or Hunter | 50 | 0.2n | 50 | ±1000 | |
Mark | 200 | 0.18n | 1 | -900 |