This is a complete listing of everything that shows up in Stage 1, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (900) Bandit 50 n 2 900
Wave 2 (1300) Hunter 50 1 1 1300
Bandit 50 n 2 1300
Hunter 50 0.4n 1 1300
Wave 3 (1700) Bandit or Hunter 50 1 2 1700
Bandit or Hunter 50 n 2 1700
Wave 4 (2200) Milk 450 1 1 1100
Beer 450 1 1 1100
Hunter 50 1 1 2200
Bandit 50 1 1 2200
Bandit 50 n 1 2200
Hunter 50 0.4n 1 2200
Hunter 50 0.2n 1 2200


Act 2[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter 50 2.0n 2 900
Wave 2 (1100) Milk 450 1 1 400
Beer 450 1 1 400
Bandit or Hunter 50 1 1 1100
Bandit or Hunter 50 1.5n 1 1100
Wave 3 (1700) Bandit or Hunter 50 1 2 1700
Bandit or Hunter 50 n 2 1700
Wave 4 (2200) Milk 450 1 1 1100
Beer 450 1 1 1100
Bandit 50 n 1 2200
Bandit or Hunter 50 n 1 2200
Bandit or Hunter 50 0.8n 1 2200
Bandit or Hunter 50 0.2n 1 2200


Act 3[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter 50 2.0n 2 900
Wave 2 (1100) Milk 450 1 1 400
Beer 450 1 1 400
Bandit or Hunter 50 1 1 ±1000
Bandit or Hunter 50 1.5n 1 ±1000
Bandit or Hunter 50 0.4n 1 ±1000
Bandit or Hunter 50 0.15n 1 ±1000
Wave 3 (1700) Bandit or Hunter 50 1 2 1700
Bandit or Hunter 50 n 2 1700
Wave 4 (2200) Milk 450 1 1 1300
Beer 450 1 1 1300
Bandit or Hunter 50 1.4n 2 ±1000
Bandit 50 n 1 2200
Bandit or Hunter 50 n 2 ±1000
Bandit or Hunter 50 0.4n 2 ±1000
Bandit or Hunter 50 0.15n 2 ±1000


Act 4[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (900) Criminal Jack 300 1 1 1700
Bandit or Hunter 50 2.0n 2 900
Wave 2 (1100) Milk 450 1 1 400
Beer 450 1 1 400
Hunter 50 1 1 -700
Bandit 50 1 2 1100
Hunter 50 1.3n 1 -700
Bandit 50 1.3n 2 1100
Wave 3 (1700) Bandit or Hunter 50 1 2 1700
Bandit or Hunter 50 n 2 1700
Wave 4 (2200) Mark 200 1 1 2200
Bandit 50 n 1 2200
Bandit or Hunter 50 n 50 2200
Milk 450 0.7n 1 1100
Bandit or Hunter 50 0.4n 2 2200
Beer 450 0.3n 1 1100
Mark 200 0.3n 1 2200


Act 5[edit | edit source]

Entity HP Amount Lives Position
Wave 1 (900) Criminal Sorcerer 200 1 1 900
Bandit or Hunter 50 2.0n 2 900
Wave 2 (1100) Milk 450 1 1 400
Beer 450 1 1 400
Hunter 50 1 1 1100
Bandit 50 1 2 1100
Hunter 50 0.8n 1 1100
Bandit or Hunter 50 0.8n 2 1100
Wave 3 (1700) Bandit or Hunter 50 1 1 1700
Bandit or Hunter 50 n 1 1700
Wave 4 (2200) Milk 450 1 1 1100
Beer 450 1 1 1100
Bandit or Hunter 50 1 1 2200
Bandit or Hunter 50 n 1 2200
Milk 450 0.7n 1 1400
Beer 450 0.3n 1 1400
Wave 5 (3000) Mark 200 1 1 3000
Mark 200 1 1 -900
Bandit or Hunter 50 3.0n 1 -900
Bandit or Hunter 50 n 50 3000
Bandit or Hunter 50 0.4n 50 ±1000
Mark 200 0.2n 1 3000
Bandit or Hunter 50 0.2n 50 ±1000
Mark 200 0.18n 1 -900

See also[edit | edit source]

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