The following is the (decrypted) contents of henry_arrow2.dat.
<bmp_begin> file(0-23): sprite\sys\henry_arrow2.bmp w: 48 h: 47 row: 6 col: 2 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 0 state: 3006 wait: 1 next: 1 dvx: 22 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: -1 y: 12 w: 51 h: 24 dvx: 20 fall: 70 vrest: 15 bdefend: 60 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: -1 y: 12 w: 51 h: 24 bdy_end: <frame_end> <frame> 1 flying pic: 1 state: 3006 wait: 1 next: 2 dvx: 22 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: -1 y: 12 w: 51 h: 24 dvx: 20 fall: 70 vrest: 15 bdefend: 60 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: -1 y: 12 w: 51 h: 24 bdy_end: <frame_end> <frame> 2 flying pic: 2 state: 3006 wait: 1 next: 3 dvx: 22 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: -1 y: 12 w: 51 h: 24 dvx: 20 fall: 70 vrest: 15 bdefend: 60 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: -1 y: 12 w: 51 h: 24 bdy_end: <frame_end> <frame> 3 flying pic: 3 state: 3006 wait: 1 next: 4 dvx: 22 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: -1 y: 12 w: 51 h: 24 dvx: 20 fall: 70 vrest: 15 bdefend: 60 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: -1 y: 12 w: 51 h: 24 bdy_end: <frame_end> <frame> 4 flying pic: 4 state: 3006 wait: 1 next: 5 dvx: 22 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: -1 y: 12 w: 51 h: 24 dvx: 20 fall: 70 vrest: 15 bdefend: 60 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: -1 y: 12 w: 51 h: 24 bdy_end: <frame_end> <frame> 5 flying pic: 5 state: 3006 wait: 1 next: 999 dvx: 22 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: -1 y: 12 w: 51 h: 24 dvx: 20 fall: 70 vrest: 15 bdefend: 60 injury: 50 effect: 1 itr_end: bdy: kind: 0 x: -1 y: 12 w: 51 h: 24 bdy_end: <frame_end> <frame> 10 hiting pic: 6 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 7 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 8 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 hiting pic: 9 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 6 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 7 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 8 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 hit pic: 9 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 62 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 7 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 8 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 9 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 19 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end>