The following is a numerical comparison of all the characters. It also serves as a reference for the stats of all the characters' basic moves. See Stats for the meanings of the common columns.
"w/ H.O." stands for "with heavy object". When walking diagonally, the x-speed is reduced to 5/7 of its normal value.
X-speed
Z-speed
X-speed w/ H.O.
Z-speed w/ H.O.
24Davis
5.0
2.5
3.7
1.85
23Woody
5.0
2.5
3.7
1.85
22Dennis
5.0
2.5
3.7
1.85
21Freeze
5.0
2.5
3.7
1.85
20Firen
5.0
2.5
3.7
1.85
19Louis
5.0
2.5
3.7
1.85
18Rudolf
6.0
2.5
4.2
1.85
17Henry
5.0
2.5
3.7
1.85
16John
5.0
2.5
3.7
1.85
15Deep
5.0
2.3
4.5
2.1
14Bandit
4.0
2.0
3.0
1.5
13Hunter
4.2
2.1
3.2
1.6
12Mark
4.4
2.2
4.2
2.1
11Jack
5.0
2.5
3.7
1.85
10Sorcerer
4.8
2.4
3.6
1.84
09Monk
4.0
2.0
3.0
1.5
08Jan
5.2
2.6
2.7
1.35
07Knight
6.0
2.57
4.8
2.4
06Justin
5.0
2.5
3.7
1.85
05Bat
5.0
2.5
3.7
1.85
04LouisEX
6.2
2.6
5.0
2.5
03Firzen
6.0
2.57
4.8
2.4
02Julian
5.8
2.4
5.2
2.1
01Template
4.0
2.0
3.0
1.5
Running[]
"w/ H.O." stands for "with heavy object". When running diagonally, the x-speed is reduced to 6/7 of its normal value. Here, the Recovery column says how many frames are spent stopping running.
X-speed
Z-speed
Recovery
X-speed w/ H.O.
Z-speed w/ H.O.
Recovery w/ H.O.
24Davis
10.0
1.6
6
6.2
1.0
8
23Woody
10.0
1.6
6
6.2
1.0
8
22Dennis
10.5
1.65
6
6.2
1.0
8
21Freeze
9.3
1.56
6
6.2
1.0
8
20Firen
9.6
1.58
6
6.2
1.0
8
19Louis
9.0
1.54
6
6.2
1.0
8
18Rudolf
13.0
1.6
6
7.0
1.0
8
17Henry
11.0
1.7
6
6.2
1.0
8
16John
11.2
1.67
6
6.2
1.0
8
15Deep
8.5
1.6
6
7.5
1.45
8
14Bandit
8.0
1.3
6
5.0
0.8
8
13Hunter
8.4
1.5
6
5.2
0.85
8
12Mark
9.0
1.4
6
8.5
1.3
8
11Jack
9.9
1.6
6
6.1
1.0
8
10Sorcerer
11.1
1.6
6
6.1
0.97
8
09Monk
8.0
1.3
6
5.0
0.8
8
08Jan
11.9
1.8
4
4.5
0.72
10
07Knight
8.5
1.6
9
8.0
1.2
10
06Justin
10.0
1.6
6
6.2
1.0
8
05Bat
10.0
1.6
6
6.2
1.0
8
04LouisEX
14.0
1.7
4
12.0
1.6
5
03Firzen
13.0
1.67
4
10.0
1.2
5
02Julian
12.0
1.5
7
10.3
1.3
8
01Template
8.0
1.3
6
5.0
0.8
8
Roll[]
The recovery time (the time spent crouching after rolling) is always 3.
Distance
Total
24Davis
129
15
23Woody
129
15
22Dennis
129
15
21Freeze
129
15
20Firen
129
15
19Louis
129
15
18Rudolf
213
16
17Henry
252
21
16John
129
15
15Deep
129
15
14Bandit
99
15
13Hunter
99
15
12Mark
99
15
11Jack
129
15
10Sorcerer
129
15
09Monk
99
15
08Jan
129
15
07Knight
0
13
06Justin
129
15
05Bat
129
15
04LouisEX
129
15
03Firzen
129
15
02Julian
155
22
01Template
99
15
Jump[]
Flip[]
Dash[]
Basic moves[]
A lot of the facts here are heavily simplified for the sake of comparability. Some moves, for instance, happen in multiple different phases, some or all of which may hit, and which may each have different stats. In making the tables, generally the effects of the different phases were added and the ranges were maximized. Specific details can be found on the individual character pages, or usually just by playing the game.
Punch[]
Most characters have one punch for their left arm and another one for their right arm; when a given value differs between the two punches, the larger value is used, but the smaller one is displayed too, separated from the larger by a slash.
Damage
Fall
Bdefend
Multi-hit
Forward
Backward
Upward
Startup
Active
Recovery
Total
023Davis
20
20
16
no
14141/40
1022/1
14848/41
2
2
4
8
022Woody
20
20
16
no
14747/42
11818/7
14949/42
2
2
4
8
021Dennis
30
25
30
no
14949/48
11111/6
14949/42
3
2
4
9
020Freeze
20
20
16
no
14949/44
091-9/-18
14848/42
3
4/3
0
7/6
019Firen
20
20
16
no
14141/39
1033/-8
17575/46
3
4
0
7
018Louis
20
20
16
no
13838/36
11414/11
14242
5
3
0
8
017Rudolf*
25/22
20
12
no
11919
12121
13636
7
0
7
14
016Henry*
40
60
16
no
11919
12121
13636
8
0
4
12
015John
20
20
16
no
15757/48
099-1/-5
14242
3
4
0
7
014Deep
35
25
30
no
15454/52
11515/7
14747
4
4
0
8
013Bandit
20
20
16
no
14040/39
094-6/-10
14646/45
3
4
0
7
012Hunter*
40
60
16
no
11919
12121
13636
11
0
4
15
011Mark
35
25
30
yes
14747
1022/0
17373/65
4
4
0
8
010Jack
20
20
16
no
14545/41
092-8/-15
14646/45
3
4
0
7
009Sorcerer
15
20
16
no
14949/47
1011/-2
14242/36
3
4
0
7
008Monk
20
20
16
no
14545
1055/3
15858/54
3
4
0
7
007Jan
20
20
16
no
13737/35
11010/4
14949/43
3
3
2
8
006Knight
45
25
30
yes
17373
092-8
18484
9
2
6
17
005Justin
20
20
16
no
13737/34
1077/3
15353/45
3
4
0
7
004Bat
20
20
16
no
14747/42
098-2
14444/43
3
4
0
7
003LouisEX
35
25
30
no
18484
1033/0
15050/36
2
2
2
6
002Firzen
20
20
16
no
13939/37
1099/5
14646/45
2
3
0
5
001Julian
35
25
30
yes
15353/47
099-1/-5
16363/62
3
2
0
5
000Template
20
20
16
no
14040/39
094-6/-10
14646/45
3
4
0
7
*This character's punch is actually an arrow or shuriken. The values shown are for the arrow/shuriken itself, as if it were the one doing the punching. To find out how far it flies, refer to the character's page.
Grab punch[]
All grab punches have 0 recovery. The Times column is the maximum number of times the grab punch can be done during one grab. Mark's grab punch is unique in that it is capable of hitting fighters aside from the one Mark is grabbing. When hitting other fighters, its fall is 20, its bdefend is 16, and its range is unknown.
Damage
Multi-hit
Startup
Active
Times
24Davis
15
no
6
5
5
23Woody
15
no
6
5
5
22Dennis
15
no
6
5
5
21Freeze
15
no
6
4
5
20Firen
15
no
6
4
5
19Louis
15
no
6
4
5
18Rudolf
15
no
6
4
5
17Henry
15
no
6
4
5
16John
15
no
6
4
5
15Deep
15
no
6
4
5
14Bandit
15
no
6
4
5
13Hunter
15
no
6
4
5
12Mark
20
yes
6
5
5
11Jack
15
no
6
5
5
10Sorcerer
15
no
6
4
5
09Monk
15
no
6
4
5
08Jan
15
no
6
4
5
07Knight
15
no
6
4
5
06Justin
15
no
6
5
5
05Bat
15
no
6
5
5
04LouisEX
15
no
5
3
7
03Firzen
15
no
4
4
7
02Julian
15
no
4
4
7
01Template
15
no
6
4
5
Super punch[]
Damage
Fall
Bdefend
Multi-hit
Forward
Backward
Upward
Startup
Active
Recovery
23Davis
80
140
120
no
47
-2
75
5
13
3
22Woody
70
70
60
yes
67
13
75
4
3
8
21Dennis
70
70
60
no
64
20
51
7
4
5
20Freeze
65
70
60
no
67
5
45
4
3
5
19Firen
55
71
60
no
59
8
51
3
12
3
18Louis
55
70
60
no
53
-1
49
6
5
3
17Rudolf
85
72
60
no
54
40
73
2
12
12
16Henry
35
60
16
yes
65
-17
77
3
5
3
15John
50
70
60
no
65
8
75
7
2
6
14Deep
70
90
120
yes
63
-6
75
5
5
4
13Bandit
50
70
60
no
49
-5
53
6
3
4
12Hunter
35
60
16
yes
72
-16
76
4
5
3
11Mark
45
70
60
yes
65
15
64
6
6
5
10Jack
65
70
60
yes
38
8
60
8
6
3
09Sorcerer
45
70
60
no
44
18
69
6
5
6
08Monk
70
70
60
yes
42
8
69
7
6
4
07Jan
50
70
16
no
72
-11
42
6
3
3
06Knight
60
70
60
yes
72
-20
81
10
2
8
05Justin
70
70
60
no
45
11
60
6
3
8
04Bat
70
70
60
no
40
14
63
4
2
7
03LouisEX
70
70
60
yes
87
59
73
3
6
6
02Firzen
80
70
60
yes
43
29
65
6
3
6
01Julian
60
70
60
yes
55
-12
81
8
7
3
00Template
50
70
60
no
35
6
81
7
5
0
Run attack[]
Damage
Fall
Bdefend
Multi-hit
Forward
Backward
Upward
Startup
Active
Recovery
23Davis
55+40
70
60
yes
51
43
55
5
6
8
22Woody
35
10
16
no
57
-3
51
4
3
6
21Dennis
50
60
16
no
50
18
41
4
4
2
20Freeze
50
70
16
no
61
3
46
4
5
4
19Firen
50
70
16
no
48
-1
57
4
8
0
18Louis
65
70
16
yes
44
18
49
5
8
7
17Rudolf
80
90
60
yes
94
31
55
2
6
14
16Henry
35
60
16
yes
92
-19
75
2
6
3
15John
50
70
16
no
61
0
42
5
3
4
14Deep
75
90
81
yes
69
-22
75
5
7
4
13Bandit
50
70
16
no
61
0
42
5
3
4
12Hunter
35
60
16
yes
70
-14
77
2
7
3
11Mark
45
70
60
yes
65
15
64
4
6
5
10Jack
65
70
60
yes
38
8
60
8
6
3
09Sorcerer
45
70
60
no
44
18
69
6
5
6
08Monk
70
70
60
yes
42
8
69
7
6
4
07Jan
50
70
16
no
72
-11
42
6
3
3
06Knight
60
70
60
yes
72
-20
81
10
2
8
05Justin
70
70
60
no
45
11
60
6
3
8
04Bat
70
70
60
no
40
14
63
4
2
7
03LouisEX
80
70
60
yes
52
16
58
5
5
7
02Firzen
80
70
60
yes
43
29
65
6
3
6
01Julian
90
70
60
yes
82
29
61
5
6
8
00Template
50
70
16
no
61
0
42
6
6
4
Jump attack[]
Damage
Fall
Bdefend
Multi-hit
Forward
Backward
Upward
Startup
Active
Recovery
23Davis
60
70
30
no
44
8
33
6
6
4
22Woody
70
140
30
no
33
8
50
3
11
7
21Dennis
35
70
30
no
41
17
34
3
6
4
20Freeze
35
70
30
no
42
2
44
4
8
0
19Firen
35
70
30
no
39
7
38
3
10
0
18Louis
45
70
60
no
54
3
49
6
5
3
17Rudolf
70
80
120
no
62
32
75
2
10
13
16Henry*
40
60
16
no
19
21
36
8
0
12
15John
45
70
60
no
38
2
40
5
6
6
14Deep
60
70
60
no
56
-11
62
2
2
12
13Bandit
35
20
16
no
34
2
40
3
7
0
12Hunter*
40
60
16
no
19
21
36
9
0
12
11Mark
50
70
60
yes
49
2
45
2
19
0
10Jack
50
70
30
no
29
7
34
5
10
0
09Sorcerer
45
70
60
no
38
2
40
4
10
0
08Monk
35
20
16
no
40
13
35
3
7
0
07Jan
45
70
60
no
38
-7
39
4
7
6
06Knight
60
70
60
yes
64
-1
91
5
2
6
05Justin
50
70
60
no
42
3
35
5
10
0
04Bat
50
70
60
no
44
1
44
3
7
0
03LouisEX
70
70
60
yes
94
62
72
0
9
7
02Firzen
50
70
30
yes
44
22
49
4
11
0
01Julian
60
70
60
yes
57
8
40
4
21
0
00Template
35
20
16
no
41
5
25
3
7
0
*This character's attack is actually an arrow. The values shown are for the arrow itself, as if it were the one doing the attacking. To find out how far it flies, refer to the character's page.
Dash attack[]
There is no Recovery column because only one dash attack can be done per dash; after the dash attack, nothing else can be done until landing.