The following is a numerical comparison of all the characters. It also serves as a reference for the stats of all the characters' basic moves. See Stats for the meanings of the common columns.

Movement[edit | edit source]

Walking[edit | edit source]

"w/ H.O." stands for "with heavy object". When walking diagonally, the x-speed is reduced to 5/7 of its normal value.

X-speed Z-speed X-speed w/ H.O. Z-speed w/ H.O.
24Davis 5.0 2.5 3.7 1.85
23Woody 5.0 2.5 3.7 1.85
22Dennis 5.0 2.5 3.7 1.85
21Freeze 5.0 2.5 3.7 1.85
20Firen 5.0 2.5 3.7 1.85
19Louis 5.0 2.5 3.7 1.85
18Rudolf 6.0 2.5 4.2 1.85
17Henry 5.0 2.5 3.7 1.85
16John 5.0 2.5 3.7 1.85
15Deep 5.0 2.3 4.5 2.1
14Bandit 4.0 2.0 3.0 1.5
13Hunter 4.2 2.1 3.2 1.6
12Mark 4.4 2.2 4.2 2.1
11Jack 5.0 2.5 3.7 1.85
10Sorcerer 4.8 2.4 3.6 1.84
09Monk 4.0 2.0 3.0 1.5
08Jan 5.2 2.6 2.7 1.35
07Knight 6.0 2.57 4.8 2.4
06Justin 5.0 2.5 3.7 1.85
05Bat 5.0 2.5 3.7 1.85
04LouisEX 6.2 2.6 5.0 2.5
03Firzen 6.0 2.57 4.8 2.4
02Julian 5.8 2.4 5.2 2.1
01Template 4.0 2.0 3.0 1.5

Running[edit | edit source]

"w/ H.O." stands for "with heavy object". When running diagonally, the x-speed is reduced to 6/7 of its normal value. Here, the Recovery column says how many frames are spent stopping running.

X-speed Z-speed Recovery X-speed w/ H.O. Z-speed w/ H.O. Recovery w/ H.O.
24Davis 10.0 1.6 6 6.2 1.0 8
23Woody 10.0 1.6 6 6.2 1.0 8
22Dennis 10.5 1.65 6 6.2 1.0 8
21Freeze 9.3 1.56 6 6.2 1.0 8
20Firen 9.6 1.58 6 6.2 1.0 8
19Louis 9.0 1.54 6 6.2 1.0 8
18Rudolf 13.0 1.6 6 7.0 1.0 8
17Henry 11.0 1.7 6 6.2 1.0 8
16John 11.2 1.67 6 6.2 1.0 8
15Deep 8.5 1.6 6 7.5 1.45 8
14Bandit 8.0 1.3 6 5.0 0.8 8
13Hunter 8.4 1.5 6 5.2 0.85 8
12Mark 9.0 1.4 6 8.5 1.3 8
11Jack 9.9 1.6 6 6.1 1.0 8
10Sorcerer 11.1 1.6 6 6.1 0.97 8
09Monk 8.0 1.3 6 5.0 0.8 8
08Jan 11.9 1.8 4 4.5 0.72 10
07Knight 8.5 1.6 9 8.0 1.2 10
06Justin 10.0 1.6 6 6.2 1.0 8
05Bat 10.0 1.6 6 6.2 1.0 8
04LouisEX 14.0 1.7 4 12.0 1.6 5
03Firzen 13.0 1.67 4 10.0 1.2 5
02Julian 12.0 1.5 7 10.3 1.3 8
01Template 8.0 1.3 6 5.0 0.8 8

Roll[edit | edit source]

The recovery time (the time spent crouching after rolling) is always 3.

Distance Total
24Davis 129 15
23Woody 129 15
22Dennis 129 15
21Freeze 129 15
20Firen 129 15
19Louis 129 15
18Rudolf 213 16
17Henry 252 21
16John 129 15
15Deep 129 15
14Bandit 99 15
13Hunter 99 15
12Mark 99 15
11Jack 129 15
10Sorcerer 129 15
09Monk 99 15
08Jan 129 15
07Knight 0 13
06Justin 129 15
05Bat 129 15
04LouisEX 129 15
03Firzen 129 15
02Julian 155 22
01Template 99 15

Jump[edit | edit source]

Flip[edit | edit source]

Dash[edit | edit source]

Basic moves[edit | edit source]

A lot of the facts here are heavily simplified for the sake of comparability. Some moves, for instance, happen in multiple different phases, some or all of which may hit, and which may each have different stats. In making the tables, generally the effects of the different phases were added and the ranges were maximized. Specific details can be found on the individual character pages, or usually just by playing the game.

Punch[edit | edit source]

Most characters have one punch for their left arm and another one for their right arm; when a given value differs between the two punches, the larger value is used, but the smaller one is displayed too, separated from the larger by a slash.

Damage Fall Bdefend Multi-hit Forward Backward Upward Startup Active Recovery Total
023Davis 20 20 16 no 14141/40 1022/1 14848/41 2 2 4 8
022Woody 20 20 16 no 14747/42 11818/7 14949/42 2 2 4 8
021Dennis 30 25 30 no 14949/48 11111/6 14949/42 3 2 4 9
020Freeze 20 20 16 no 14949/44 091-9/-18 14848/42 3 4/3 0 7/6
019Firen 20 20 16 no 14141/39 1033/-8 17575/46 3 4 0 7
018Louis 20 20 16 no 13838/36 11414/11 14242 5 3 0 8
017Rudolf* 25/22 20 12 no 11919 12121 13636 7 0 7 14
016Henry* 40 60 16 no 11919 12121 13636 8 0 4 12
015John 20 20 16 no 15757/48 099-1/-5 14242 3 4 0 7
014Deep 35 25 30 no 15454/52 11515/7 14747 4 4 0 8
013Bandit 20 20 16 no 14040/39 094-6/-10 14646/45 3 4 0 7
012Hunter* 40 60 16 no 11919 12121 13636 11 0 4 15
011Mark 35 25 30 yes 14747 1022/0 17373/65 4 4 0 8
010Jack 20 20 16 no 14545/41 092-8/-15 14646/45 3 4 0 7
009Sorcerer 15 20 16 no 14949/47 1011/-2 14242/36 3 4 0 7
008Monk 20 20 16 no 14545 1055/3 15858/54 3 4 0 7
007Jan 20 20 16 no 13737/35 11010/4 14949/43 3 3 2 8
006Knight 45 25 30 yes 17373 092-8 18484 9 2 6 17
005Justin 20 20 16 no 13737/34 1077/3 15353/45 3 4 0 7
004Bat 20 20 16 no 14747/42 098-2 14444/43 3 4 0 7
003LouisEX 35 25 30 no 18484 1033/0 15050/36 2 2 2 6
002Firzen 20 20 16 no 13939/37 1099/5 14646/45 2 3 0 5
001Julian 35 25 30 yes 15353/47 099-1/-5 16363/62 3 2 0 5
000Template 20 20 16 no 14040/39 094-6/-10 14646/45 3 4 0 7
*This character's punch is actually an arrow or shuriken. The values shown are for the arrow/shuriken itself, as if it were the one doing the punching. To find out how far it flies, refer to the character's page.

Grab punch[edit | edit source]

All grab punches have 0 recovery. The Times column is the maximum number of times the grab punch can be done during one grab. Mark's grab punch is unique in that it is capable of hitting fighters aside from the one Mark is grabbing. When hitting other fighters, its fall is 20, its bdefend is 16, and its range is unknown.

Damage Multi-hit Startup Active Times
24Davis 15 no 6 5 5
23Woody 15 no 6 5 5
22Dennis 15 no 6 5 5
21Freeze 15 no 6 4 5
20Firen 15 no 6 4 5
19Louis 15 no 6 4 5
18Rudolf 15 no 6 4 5
17Henry 15 no 6 4 5
16John 15 no 6 4 5
15Deep 15 no 6 4 5
14Bandit 15 no 6 4 5
13Hunter 15 no 6 4 5
12Mark 20 yes 6 5 5
11Jack 15 no 6 5 5
10Sorcerer 15 no 6 4 5
09Monk 15 no 6 4 5
08Jan 15 no 6 4 5
07Knight 15 no 6 4 5
06Justin 15 no 6 5 5
05Bat 15 no 6 5 5
04LouisEX 15 no 5 3 7
03Firzen 15 no 4 4 7
02Julian 15 no 4 4 7
01Template 15 no 6 4 5

Super punch[edit | edit source]

Damage Fall Bdefend Multi-hit Forward Backward Upward Startup Active Recovery
23Davis 80 140 120 no 47 -2 75 5 13 3
22Woody 70 70 60 yes 67 13 75 4 3 8
21Dennis 70 70 60 no 64 20 51 7 4 5
20Freeze 65 70 60 no 67 5 45 4 3 5
19Firen 55 71 60 no 59 8 51 3 12 3
18Louis 55 70 60 no 53 -1 49 6 5 3
17Rudolf 85 72 60 no 54 40 73 2 12 12
16Henry 35 60 16 yes 65 -17 77 3 5 3
15John 50 70 60 no 65 8 75 7 2 6
14Deep 70 90 120 yes 63 -6 75 5 5 4
13Bandit 50 70 60 no 49 -5 53 6 3 4
12Hunter 35 60 16 yes 72 -16 76 4 5 3
11Mark 45 70 60 yes 65 15 64 6 6 5
10Jack 65 70 60 yes 38 8 60 8 6 3
09Sorcerer 45 70 60 no 44 18 69 6 5 6
08Monk 70 70 60 yes 42 8 69 7 6 4
07Jan 50 70 16 no 72 -11 42 6 3 3
06Knight 60 70 60 yes 72 -20 81 10 2 8
05Justin 70 70 60 no 45 11 60 6 3 8
04Bat 70 70 60 no 40 14 63 4 2 7
03LouisEX 70 70 60 yes 87 59 73 3 6 6
02Firzen 80 70 60 yes 43 29 65 6 3 6
01Julian 60 70 60 yes 55 -12 81 8 7 3
00Template 50 70 60 no 35 6 81 7 5 0

Run attack[edit | edit source]

Damage Fall Bdefend Multi-hit Forward Backward Upward Startup Active Recovery
23Davis 55+40 70 60 yes 51 43 55 5 6 8
22Woody 35 10 16 no 57 -3 51 4 3 6
21Dennis 50 60 16 no 50 18 41 4 4 2
20Freeze 50 70 16 no 61 3 46 4 5 4
19Firen 50 70 16 no 48 -1 57 4 8 0
18Louis 65 70 16 yes 44 18 49 5 8 7
17Rudolf 80 90 60 yes 94 31 55 2 6 14
16Henry 35 60 16 yes 92 -19 75 2 6 3
15John 50 70 16 no 61 0 42 5 3 4
14Deep 75 90 81 yes 69 -22 75 5 7 4
13Bandit 50 70 16 no 61 0 42 5 3 4
12Hunter 35 60 16 yes 70 -14 77 2 7 3
11Mark 45 70 60 yes 65 15 64 4 6 5
10Jack 65 70 60 yes 38 8 60 8 6 3
09Sorcerer 45 70 60 no 44 18 69 6 5 6
08Monk 70 70 60 yes 42 8 69 7 6 4
07Jan 50 70 16 no 72 -11 42 6 3 3
06Knight 60 70 60 yes 72 -20 81 10 2 8
05Justin 70 70 60 no 45 11 60 6 3 8
04Bat 70 70 60 no 40 14 63 4 2 7
03LouisEX 80 70 60 yes 52 16 58 5 5 7
02Firzen 80 70 60 yes 43 29 65 6 3 6
01Julian 90 70 60 yes 82 29 61 5 6 8
00Template 50 70 16 no 61 0 42 6 6 4

Jump attack[edit | edit source]

Damage Fall Bdefend Multi-hit Forward Backward Upward Startup Active Recovery
23Davis 60 70 30 no 44 8 33 6 6 4
22Woody 70 140 30 no 33 8 50 3 11 7
21Dennis 35 70 30 no 41 17 34 3 6 4
20Freeze 35 70 30 no 42 2 44 4 8 0
19Firen 35 70 30 no 39 7 38 3 10 0
18Louis 45 70 60 no 54 3 49 6 5 3
17Rudolf 70 80 120 no 62 32 75 2 10 13
16Henry* 40 60 16 no 19 21 36 8 0 12
15John 45 70 60 no 38 2 40 5 6 6
14Deep 60 70 60 no 56 -11 62 2 2 12
13Bandit 35 20 16 no 34 2 40 3 7 0
12Hunter* 40 60 16 no 19 21 36 9 0 12
11Mark 50 70 60 yes 49 2 45 2 19 0
10Jack 50 70 30 no 29 7 34 5 10 0
09Sorcerer 45 70 60 no 38 2 40 4 10 0
08Monk 35 20 16 no 40 13 35 3 7 0
07Jan 45 70 60 no 38 -7 39 4 7 6
06Knight 60 70 60 yes 64 -1 91 5 2 6
05Justin 50 70 60 no 42 3 35 5 10 0
04Bat 50 70 60 no 44 1 44 3 7 0
03LouisEX 70 70 60 yes 94 62 72 0 9 7
02Firzen 50 70 30 yes 44 22 49 4 11 0
01Julian 60 70 60 yes 57 8 40 4 21 0
00Template 35 20 16 no 41 5 25 3 7 0
*This character's attack is actually an arrow. The values shown are for the arrow itself, as if it were the one doing the attacking. To find out how far it flies, refer to the character's page.

Dash attack[edit | edit source]

There is no Recovery column because only one dash attack can be done per dash; after the dash attack, nothing else can be done until landing.

Damage Fall Bdefend Multi-hit Forward Backward Upward Startup Active
23Davis 80 70 60 no 44 8 33 6 10
22Woody 70 70 60 no 59 -4 55 3 7
21Dennis 70 70 60 no 59 -4 55 3 7
20Freeze 70 70 60 no 59 -4 55 3 4
19Firen 70 70 60 no 49 6 40 4 6
18Louis 80 70 60 yes 54 3 39 8 91
17Rudolf 75 70 60 yes 67 -9 61 4 4
16Henry 45 60 60 yes 62 -12 75 2 3
15John 70 70 60 no 49 4 35 4 4
14Deep 70 70 60 yes 65 -7 73 2 3
13Bandit 70 70 60 no 49 4 30 4 21
12Hunter 45 60 60 yes 62 -12 75 2 3
11Mark 80 70 60 yes 56 -3 38 2 21
10Jack 60 70 30 no 29 7 34 5 10
09Sorcerer 45 70 60 no 38 2 40 4 10
08Monk 70 70 60 no 52 1 36 4 21
07Jan 70 70 60 no 52 1 45 3 10
06Knight 60 70 60 yes 47 23 48 4 14
05Justin 70 70 60 no 45 3 38 5 12
04Bat 70 70 60 no 39 12 45 3 10
03LouisEX 85 70 60 yes 66 -9 39 5 91
02Firzen 90 70 60 yes 47 23 48 4 14
01Julian 60 70 60 yes 57 8 40 4 21
00Template 70 70 60 no 49 4 30 4 21

Items[edit | edit source]

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